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Elemental Combat System
Author Message
Coruja
Sphere Developer
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Posts: 987
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Joined: Jul 2012
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Dimension Shard

Post: #2
RE: Elemental Combat System
nice, mine elemental combat engine is quite similar but I'm using @Hit instead @GetHit

also I'm using the real OSI damage type on spells (eg: magic arrow -> 100% fire damage, etc), if you want just copy/paste
PS: I'm parsing multiple types % at once using this order: physical,fire,cold,poison,energy
Code:
[DEFNAME Spell_Damage_Types]
//Physical
SpellDamType.57        100,0,0,0,0    //Earthquake
//Fire
SpellDamType.5        0,100,0,0,0    //Magic Arrow
SpellDamType.18        0,100,0,0,0    //Fireball
SpellDamType.28        0,100,0,0,0    //Fire Field
SpellDamType.43        0,100,0,0,0    //Explosion
SpellDamType.51        0,100,0,0,0    //Flamestrike
SpellDamType.55        0,100,0,0,0    //Meteor Swarm
//Cold
SpellDamType.12        0,0,100,0,0    //Harm
SpellDamType.37        0,0,100,0,0    //Mind Blast
//Poison
SpellDamType.20        0,0,0,100,0    //Poison
SpellDamType.39        0,0,0,100,0    //Poison Field
//Energy
SpellDamType.30        0,0,0,0,100    //Lightning
SpellDamType.42        0,0,0,0,100    //Energy Bolt
SpellDamType.49        0,0,0,0,100    //Chain Lightning
06-21-2014 05:52 AM
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Messages In This Thread
Elemental Combat System - RanXerox - 06-21-2014, 03:46 AM
RE: Elemental Combat System - Coruja - 06-21-2014 05:52 AM
RE: Elemental Combat System - Extreme - 06-21-2014, 06:27 AM
RE: Elemental Combat System - Coruja - 06-21-2014, 10:03 AM
RE: Elemental Combat System - MirroR - 06-21-2014, 01:42 PM
RE: Elemental Combat System - RanXerox - 06-23-2014, 02:54 AM
RE: Elemental Combat System - MirroR - 06-25-2014, 12:33 AM
RE: Elemental Combat System - RanXerox - 06-26-2014, 01:45 AM
RE: Elemental Combat System - GonzoHD - 07-28-2020, 10:40 PM

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