kn4tseb 
Master
 
Posts: 392
Likes Given: 45
Likes Received: 10 in 10 posts
Joined: May 2014
Reputation: 0
![]()
|
RE: differencing races?
thank you both, think obody is what ill use, might be not a bad feature to check if obody of a player is != to otherones, so there would be no need of all those conditions..
Btw, what's the best way to get the type of weapons excluding t_bow, using a @hit trigger?
i would reallty like to know how to get types, maybe with findlayer(1).x or STRMATCH(*WEAPON*,<ARGO.TYPE>)..... something like that, would you help me plz?
-----------
something like and better than:
IF ((<findlayer.layer_hand1.type> && STRMATCH(*WEAPON*,<ARGO.TYPE>) || (<findlayer.layer_hand2.type> && STRMATCH(*WEAPON*,<ARGO.TYPE>) && <argo.type>!=t_weapon_bow))
t_weapon_bow uses layer(2), right?
(This post was last modified: 06-10-2014 04:20 AM by kn4tseb.)
|
|
06-10-2014 02:56 AM |
|
|