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Moveblock and spell-interrupt
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XuN
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Post: #2
RE: Moveblock and spell-interrupt
For the first one: Both triggers @Attack and @CombatAdd with a return 1 can prevent a combat from starting the time you want.

For the second one: Interrupt in spell's definition is what handle this, can't remember exactly how they work but setting them to 100 or 0 will make spells to never fail, so you can specify when to fail or not.
05-24-2014 08:05 PM
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Messages In This Thread
Moveblock and spell-interrupt - wuffel - 05-24-2014, 08:01 PM
RE: Moveblock and spell-interrupt - XuN - 05-24-2014 08:05 PM

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