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[Suggestion] @Dye improvement
Author Message
Coruja
Sphere Developer
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Posts: 987
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Joined: Jul 2012
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Dimension Shard

Post: #4
RE: [Suggestion] @Dye improvement
nah, workarounds... Tongue
I wonder if EventsItem is safe to use on a live server with 1.000.000 items :/

but anyway, I'm already using @TargOn_Item on my furniture dye tub
Code:
[ITEMDEF i_furniture_dye_tub]
ID=i_dye_tub
TYPE=t_dye_vat

...

ON=@DClick
TARGET Select the furniture to dye.
return 1

ON=@TargOn_Item
IF (<ARGO.IsFurniture>)
  ARGO.COLOR=<COLOR>
ELSE
  SRC.SYSMESSAGE That is not a piece of furniture.
ENDIF
return 1
basically this item is 100% custom with absolutely nothing inherited from an dye tub. The t_dye_vat is only to make the i_dyes works on the item to change the tub color

I just suggested this idea about @Dye / @ColorChange to make everything oficially supported and easy to set. These "furniture/runebook/etc dye tubs" are items originally added on UO, but I cant implement them on sphere script pack because the only way to create these items is using workarounds and more workarounds. And it's a bad idea use workarounds on the script pack
05-18-2014 12:55 PM
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Messages In This Thread
[Suggestion] @Dye improvement - Coruja - 05-15-2014, 09:56 PM
RE: [Suggestion] @Dye improvement - XuN - 05-15-2014, 10:26 PM
RE: [Suggestion] @Dye improvement - Feeh - 05-16-2014, 03:28 AM
RE: [Suggestion] @Dye improvement - Coruja - 05-18-2014 12:55 PM
RE: [Suggestion] @Dye improvement - Feeh - 05-19-2014, 12:38 AM
RE: [Suggestion] @Dye improvement - XuN - 05-18-2014, 06:00 PM
RE: [Suggestion] @Dye improvement - Coruja - 05-19-2014, 02:58 AM
RE: [Suggestion] @Dye improvement - Ben - 05-20-2014, 09:13 AM

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