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Spells
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Journeyman
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Posts: 172
Likes Given: 6
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Joined: Apr 2012
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The North Shield

Post: #2
RE: Spells
Refer to http://wiki.sphere.torfo.org/index.php/@SpellSuccess

You can manage what you want with @SpellSuccess trigger like ;

Code:
[events e_generic_player]

on=@SpellSucesss
if <argn1> == xxx spell
      LOCAL.FIELDWIDTH xxx
endif

For paralyze issue, I can tell you what came in my mind first. For instance you can use @spelleffect trigger and check spell if <argn1>== 5 then check if <src.uid> == <uid>. After that you can change your flag and release yourself. There could be many approach on this.
(This post was last modified: 05-07-2014 12:35 PM by Avatar.)
05-07-2014 12:27 PM
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Messages In This Thread
Spells - DeatH CoiL - 05-07-2014, 11:13 AM
RE: Spells - Avatar - 05-07-2014 12:27 PM
RE: Spells - DeatH CoiL - 05-07-2014, 09:43 PM
RE: Spells - darksun84 - 05-07-2014, 09:58 PM
RE: Spells - DeatH CoiL - 05-07-2014, 10:10 PM
RE: Spells - darksun84 - 05-07-2014, 10:14 PM
RE: Spells - DeatH CoiL - 05-07-2014, 10:16 PM
RE: Spells - Coruja - 05-08-2014, 01:24 AM
RE: Spells - DeatH CoiL - 05-08-2014, 02:49 AM
RE: Spells - Feeh - 05-09-2014, 02:29 AM

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