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Mining NPC
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Alaric
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Posts: 227
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Joined: Oct 2012
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Post: #11
RE: Mining NPC
Also doing 1 anim item and using default pickaxe, would be imho better.

[itemdef anim_item]
id=i_memory or so
more1 would be anim number
more2 timer
morex i don't know, what you want... maybe the tag.nomovetill

equip it as a memory item and get it basic pickaxe.

I know, it sux that you have to have 2 items, but operating with it is much easier if you decide to have another npc smashing with a mace - equip the mem item, set atributes and its done.
(This post was last modified: 05-06-2014 08:10 PM by Alaric.)
05-06-2014 07:55 PM
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Messages In This Thread
Mining NPC - kn4tseb - 05-05-2014, 10:47 AM
RE: Mining NPC - Coruja - 05-05-2014, 02:11 PM
RE: Mining NPC - kn4tseb - 05-05-2014, 02:49 PM
Mining NPC - karma - 05-05-2014, 06:26 PM
RE: Mining NPC - Coruja - 05-06-2014, 02:04 AM
RE: Mining NPC - kn4tseb - 05-06-2014, 02:22 AM
RE: Mining NPC - kn4tseb - 05-06-2014, 04:15 AM
RE: Mining NPC - Alaric - 05-06-2014, 07:28 AM
RE: Mining NPC - kn4tseb - 05-06-2014, 08:22 AM
Mining NPC - karma - 05-06-2014, 07:03 PM
RE: Mining NPC - Alaric - 05-06-2014 07:55 PM
RE: Mining NPC - karma - 05-06-2014, 10:32 PM
RE: Mining NPC - Alaric - 05-07-2014, 12:34 AM
RE: Mining NPC - XuN - 05-07-2014, 02:57 AM
RE: Mining NPC - Alaric - 05-07-2014, 05:55 AM

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