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Old weapon swing system
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Journeyman
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The North Shield

Post: #2
RE: Old weapon swing system
Under on=@hittry trigger you can actually achieve what you want. For instance, the default system calculation is based on the following ;

on=@hittry
local.speed = <weapon.speed>
argn1 = <eval (<serv.SpeedScaleFactor> * 10) / ((<dex> + 100) * <feval <floatval 150 / <fval <local.speed>>>>)>

argn1 represent tenth of second until swing is done. You can change this accordingly. For instance you can assign swing to weapons then state under trigger like local.speed or anyway you like. I donot know what exactly old system calculation is.

For detail, refer to wiki please. http://wiki.sphere.torfo.org/index.php/@HitTry
(This post was last modified: 04-23-2014 11:30 AM by Avatar.)
04-23-2014 11:27 AM
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Messages In This Thread
Old weapon swing system - xfolder - 04-23-2014, 04:24 AM
RE: Old weapon swing system - Avatar - 04-23-2014 11:27 AM
RE: Old weapon swing system - xfolder - 04-23-2014, 07:36 PM
RE: Old weapon swing system - Avatar - 04-23-2014, 10:16 PM
RE: Old weapon swing system - xfolder - 04-23-2014, 11:15 PM
RE: Old weapon swing system - Avatar - 04-23-2014, 11:25 PM
RE: Old weapon swing system - XuN - 04-24-2014, 12:23 AM
RE: Old weapon swing system - Alaric - 04-27-2014, 02:45 AM
RE: Old weapon swing system - XuN - 04-27-2014, 03:10 AM
RE: Old weapon swing system - Alaric - 04-27-2014, 05:20 AM

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