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Modifing Skills.mul
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Feeh
Sphere Developer
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Post: #7
RE: Modifing Skills.mul
(04-08-2014 04:09 AM)Alaric Wrote:  If they are place holders, why those values, why not 0 everything.

This is what bugs me heheh
At first I thought it was to group skills, but they do not relate with Skillgpr.mul which contains the real skill grouping. Then I tried to relate with the UO version/era but there is no correlation.
Some type of "kind of skill"? both mining and lumberjacking is set to 2 and both are crafting skills but alchemy/blacksmithy/etc are 13 and/or 15, so no "kind of skill"
Skill priority? On what? The skill menu order the skills alphabetically

That may need a closer look at client's functionalities than superficial analysis

Feeh/Epila - Nightly releases / SphereWiki / Github Issues / Sphere's GitHub
04-08-2014 06:34 AM
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Messages In This Thread
Modifing Skills.mul - GHelmet - 03-08-2014, 01:54 AM
RE: Modifing Skills.mul - darksun84 - 03-08-2014, 02:13 AM
RE: Modifing Skills.mul - GHelmet - 03-08-2014, 02:43 AM
RE: Modifing Skills.mul - Alaric - 04-07-2014, 06:59 AM
RE: Modifing Skills.mul - Feeh - 04-08-2014, 03:19 AM
RE: Modifing Skills.mul - Alaric - 04-08-2014, 04:09 AM
RE: Modifing Skills.mul - Feeh - 04-08-2014 06:34 AM
RE: Modifing Skills.mul - Alaric - 04-08-2014, 08:00 AM

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