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need explain...
Author Message
kevin465
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UO Reborn

Post: #1
need explain...
I dont understand can someone help me or explain me on this !? my players stop to gain stats point at lvl 50 ... they dont gain stats point at each levels why !? i have any error in my console there the script


[FUNCTION CHECK]
WHILE (<EVAL <TAG0.EXP>> >= <EVAL <TAG0.EXPNEEDED>>)
IF (<EVAL <TAG.LEVEL>> >= 250)
TAG.EXPNEEDED=<EVAL <TAG.EXPNEEDED>> +30000
LEVELUP
ELSEIF (<EVAL <TAG.LEVEL>> >= 200)
TAG.EXPNEEDED=<EVAL <TAG.EXPNEEDED>> +27500
LEVELUP
ELSEIF (<EVAL <TAG.LEVEL>> >= 175)
TAG.EXPNEEDED=<EVAL <TAG.EXPNEEDED>> +25000
LEVELUP
ELSEIF (<EVAL <TAG.LEVEL>> >= 150)
TAG.EXPNEEDED=<EVAL <TAG.EXPNEEDED>> +22500
LEVELUP
ELSEIF (<EVAL <TAG.LEVEL>> >= 125)
TAG.EXPNEEDED=<EVAL <TAG.EXPNEEDED>> +20000
LEVELUP
ELSEIF (<EVAL <TAG.LEVEL>> >= 100)
TAG.EXPNEEDED=<EVAL <TAG.EXPNEEDED>> +15000
LEVELUP
ELSEIF (<EVAL <TAG.LEVEL>> >= 75)
TAG.EXPNEEDED=<EVAL <TAG.EXPNEEDED>> +12500
LEVELUP
ELSEIF (<EVAL <TAG.LEVEL>> >= 50)
TAG.EXPNEEDED=<EVAL <TAG.EXPNEEDED>> +11000
LEVELUP
ELSEIF (<EVAL <TAG.LEVEL>> >= 30)
TAG.EXPNEEDED=<EVAL <TAG.EXPNEEDED>> +10000
LEVELUP
ELSEIF (<EVAL <TAG.LEVEL>> >= 25)
TAG.EXPNEEDED=<EVAL <TAG.EXPNEEDED>> +9000
LEVELUP
ELSEIF (<EVAL <TAG.LEVEL>> >= 20)
TAG.EXPNEEDED=<EVAL <TAG.EXPNEEDED>> +8000
LEVELUP
ELSEIF (<EVAL <TAG.LEVEL>> >= 15)
TAG.EXPNEEDED=<EVAL <TAG.EXPNEEDED>> +7000
LEVELUP
ELSEIF (<EVAL <TAG.LEVEL>> >= 10)
TAG.EXPNEEDED=<EVAL <TAG.EXPNEEDED>> +6000
LEVELUP
ELSEIF (<EVAL <TAG.LEVEL>> >= 5)
TAG.EXPNEEDED=<EVAL <TAG.EXPNEEDED>> +5000
LEVELUP
ELSE
TAG.EXPNEEDED=<EVAL <TAG.EXPNEEDED>> +2500
LEVELUP
ENDIF
ENDWHILE

[FUNCTION levelup]
EFFECT=3,i_fx_sparkle,15,15,1
SOUND=snd_SPELL_LIGHTNING
TAG.LEVEL=<EVAL <TAG0.LEVEL>> +1
SYSMESSAGE @91 You have just gained a level! You are at level <EVAL <TAG.LEVEL>>.
IF (<FINDID.i_experience_skill_points.UID>)
IF (<EVAL <FINDID.i_experience_skill_points.MORE1>> > <EVAL 2*60*60>) //2 hours
VAR.X=<EVAL {3 6}>
ELSEIF (<EVAL <FINDID.i_experience_skill_points.MORE1>> > <EVAL 1*60*60>) //1 hour
VAR.X=<EVAL {4 7}>
ELSEIF (<EVAL <FINDID.i_experience_skill_points.MORE1>> > <EVAL 1*60*15>) //30 mins
VAR.X=<EVAL {5 8}>
ELSE
VAR.X=<EVAL {6 9}>
ENDIF
IF (STRMATCH(<ACCOUNT>,Silver)) || (STRMATCH(<ACCOUNT>,julie)) || (STRMATCH(<ACCOUNT>,darkomen99)) || (STRMATCH(<ACCOUNT>,Spandex)) || (STRMATCH(<ACCOUNT>,ZestyMonkey))
VAR.X=<EVAL <VAR.X> *2>
ENDIF
FINDID.i_experience_skill_points.MORE1=0
ELSE
VAR.X=<EVAL {4 7}>
VAR.OLD_ACT=<ACT.UID>
NEWITEM=i_experience_skill_points
EQUIP=<ACT.UID>
ACT=<VAR.OLD_ACT>
VAR.OLD_ACT=
ENDIF
TAG.POINTS=<EVAL <TAG.POINTS>> +<EVAL <VAR.X>>
SYSMESSAGE @91 You have earned <EVAL <VAR.X>> skill points.
IF (<EVAL <TAG0.POINTS_STATS> +<OSTR> +<OINT> +<ODEX>> < 285)
VAR.X=1
IF !(RAND(3))
VAR.X=<VAR0.X> +<EVAL {1 4}>
ENDIF
IF !(RAND(4))
VAR.X=<VAR0.X> +<EVAL {1 3}>
ENDIF
IF !(RAND(5))
VAR.X=<VAR0.X> +<EVAL {1 2}>
ENDIF
IF (<VAR0.X>)
TAG.POINTS_STATS=<EVAL <TAG0.POINTS_STATS> +<VAR.X>>
SYSMESSAGE @91 You gain <EVAL <VAR.X>> stat points!
ENDIF
ENDIF
03-25-2014 05:26 AM
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Messages In This Thread
need explain... - kevin465 - 03-25-2014 05:26 AM
RE: need explain... - Alaric - 03-25-2014, 06:18 AM
RE: need explain... - amonvangrell - 03-25-2014, 06:32 AM
need explain... - kevin465 - 03-25-2014, 06:46 AM
RE: need explain... - amonvangrell - 03-25-2014, 06:48 AM
need explain... - kevin465 - 03-25-2014, 06:49 AM
RE: need explain... - amonvangrell - 03-25-2014, 06:53 AM
RE: need explain... - darksun84 - 03-25-2014, 07:00 AM
RE: need explain... - kevin465 - 03-25-2014, 07:12 AM
RE: need explain... - darksun84 - 03-25-2014, 07:27 AM
RE: need explain... - kevin465 - 03-25-2014, 07:33 AM
RE: need explain... - Ben - 03-25-2014, 09:20 AM
RE: need explain... - kevin465 - 03-25-2014, 06:42 PM
RE: need explain... - Mordaunt - 03-25-2014, 07:11 PM

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