(Version 56b)
Hey guys, I'm trying to make items to be Identified with ItemID(obviously xD) which only have a basic name like Magic Hammer (example) and when identified, the real name is revealed, but thing is that when I add it ingame or loot it on a specific monster it's called Magic The Golden Hammer -.- and when I click on it I can already see the stats where the sysmessage are displayed without identifying it first, so here's my script:
[ITEMDEF i_golden_hammer]
ID=i_hammer_smith
Name=The Golden Hammer
Resources=1000 i_ingot_iron
Skillmake=Blacksmithing 200.0
Type=t_weapon_mace_smith
Dam=2,10
Category=
Subsection=Crafting Items
Description=The Golden Hammer
ON=@Create
Attr=attr_magic
Hitpoints=9000
Color=0b86
ON=@Click
src.sysmessage @026 Item Rank: Artifact
src.sysmessage @026 Skill: Blacksmithing +100.0
message @026 The Golden Hammer
Return 1
ON=@Equip
src.blacksmithing = (<src.blacksmithing>+1000)
ON=@Unequip
src.blacksmithing = (<src.blacksmithing>-1000)
Ideally I'm trying to make it look like a normal weapon until it is identified

Any thoughts? Thanks!

So people are like: SURPRISE!!! and they fall off their chairs cause they just got that super crazy item o.o