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Patrol script with lists, suggestion & improvements
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Crusader
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Erehwon New Hera

Post: #3
RE: Patrol script with lists, suggestion & improvements
Code:
ref1=<argo>
FORCHARS <eval <argv[5]>+<ref1.distance>>
IF ((<ISCHAR>) && (<brain>) && (<distance <ref1>><=<argv[5]>))

doesn't work =/

the patrol controller works fine like that...the only problem is that sometimes npcs get stuck in a corner or such...so i need to find a way to force (teleport?) them near the controller.
01-12-2014 11:20 PM
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RE: Patrol script with lists, suggestion & improvements - Crusader - 01-12-2014 11:20 PM

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