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Patrol script with lists, suggestion & improvements
Author Message
XuN
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Post: #2
RE: Patrol script with lists, suggestion & improvements
To make the FORCHARS work from the target instead from yourself you must use a function to call it externally or just check for the distance difference

Code:
ref1=<argo>
FORCHARS <eval <argv[5]>+<ref1.distance>>
IF ((<ISCHAR>) && (<brain>) && (<distance <ref1>><=<argv[5]>))
And for the Patrol Controler: I guess in the Timer you are checking for the other members of the patrol, forchars 3 seems excesive small IMO as so much things can happen like combats, movement blocks, etc... I think you'll better do a forchars 20 or something like or better store the patrol members in the item and execute directly all your code on them, this way you can send all to attack if one is attacked and this kind of nice stuff.
01-12-2014 04:42 PM
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RE: Patrol script with lists, suggestion & improvements - XuN - 01-12-2014 04:42 PM

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