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Custom damage system
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Khaos
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Post: #7
RE: Custom damage system
I don't use any ARMOR=<val>. Use the new variable for RESPHYSICAL. This should be a normal armor value against physical and since it is an empty variable you can code your system however you want. When we did the AOS Combat system we just used tag.resphys and processed it like ARMOR. Took away all internal checks and used dam_type as normal.

Also new script packs won't be getting ARMOR=<val> all the RESPHYSICAL=<val> will be in. If people want ARMOR= I can place them in and comment them out. They shouldn't be used unless you are wanting sphere's core combat system.
(This post was last modified: 12-07-2013 11:09 PM by Khaos.)
12-07-2013 11:09 PM
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Messages In This Thread
Custom damage system - Destiny - 12-07-2013, 03:41 AM
RE: Custom damage system - darksun84 - 12-07-2013, 04:46 AM
RE: Custom damage system - Destiny - 12-07-2013, 05:03 AM
RE: Custom damage system - Coruja - 12-07-2013, 09:49 AM
RE: Custom damage system - Khaos - 12-07-2013, 05:24 PM
RE: Custom damage system - darksun84 - 12-07-2013, 10:57 PM
RE: Custom damage system - Khaos - 12-07-2013 11:09 PM
RE: Custom damage system - Destiny - 12-08-2013, 04:38 AM
RE: Custom damage system - XuN - 12-08-2013, 05:01 AM
RE: Custom damage system - Khaos - 12-08-2013, 06:33 AM
RE: Custom damage system - Destiny - 12-08-2013, 07:16 AM
RE: Custom damage system - XuN - 12-08-2013, 07:40 AM
RE: Custom damage system - Alaric - 12-08-2013, 09:54 AM
RE: Custom damage system - Khaos - 12-09-2013, 04:49 AM

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