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Custom damage system
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darksun84
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Post: #2
RE: Custom damage system
There are two way to do that :


You can use @GetHit trigger and apply the dam_god flag in argn2.
The drawback is that @GetHit is fired even when a player is hit by a spell.
PHP Code:
[EVENTS e_player]
ON=@Gethit
   argn2 
|= dam_god
   argn1 
10
   
return 

Alternatively, you can still use @Hit and the damage function

PHP Code:
[EVENTS e_player]
ON=@Hit
   argn1 
10
   src
.damage <argn1>,dam_god,<uid>
   return 


As you can see, if you are planning to use custom combat system the dam_god flag is almost mandatory (for physical damage)
12-07-2013 04:46 AM
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Messages In This Thread
Custom damage system - Destiny - 12-07-2013, 03:41 AM
RE: Custom damage system - darksun84 - 12-07-2013 04:46 AM
RE: Custom damage system - Destiny - 12-07-2013, 05:03 AM
RE: Custom damage system - Coruja - 12-07-2013, 09:49 AM
RE: Custom damage system - Khaos - 12-07-2013, 05:24 PM
RE: Custom damage system - darksun84 - 12-07-2013, 10:57 PM
RE: Custom damage system - Khaos - 12-07-2013, 11:09 PM
RE: Custom damage system - Destiny - 12-08-2013, 04:38 AM
RE: Custom damage system - XuN - 12-08-2013, 05:01 AM
RE: Custom damage system - Khaos - 12-08-2013, 06:33 AM
RE: Custom damage system - Destiny - 12-08-2013, 07:16 AM
RE: Custom damage system - XuN - 12-08-2013, 07:40 AM
RE: Custom damage system - Alaric - 12-08-2013, 09:54 AM
RE: Custom damage system - Khaos - 12-09-2013, 04:49 AM

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