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SA Enhanced Client facetx.uop
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karma
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Posts: 178
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Post: #7
RE: SA Enhanced Client facetx.uop
Nice discovery for you all! I was trying to guess the name of the unknown file (failing), when i thought "what would happen if i pack the facet uop without that file"?
Simply, it appears to work. Right now, no crashes, cities, dungeons, monsters are showed correctly.

Maybe that file is not really necessary, maybe it is needed when overwriting standard map resolution (which in case of missing files, like in our repacked facet0.uop, or exeptions client uses as default), but i would be equally happy if i get a standard-sized map work Big Grin

Finding that file name now appears to be secundary, i think we can start develop the map converter, which is the most important thing to do right now.
So now i need someone to help me modify Radstar's program, C# programmers come to me!
(This post was last modified: 12-01-2013 08:51 PM by karma.)
12-01-2013 08:16 AM
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Messages In This Thread
SA Enhanced Client facetx.uop - karma - 11-29-2013, 06:00 AM
RE: SA Enhanced Client facetx.uop - karma - 11-29-2013, 07:29 AM
RE: SA Enhanced Client facetx.uop - karma - 11-30-2013, 09:45 PM
RE: SA Enhanced Client facetx.uop - XuN - 12-01-2013, 12:35 AM
RE: SA Enhanced Client facetx.uop - Feeh - 12-01-2013, 01:29 AM
RE: SA Enhanced Client facetx.uop - karma - 12-01-2013, 03:57 AM
RE: SA Enhanced Client facetx.uop - karma - 12-01-2013 08:16 AM
RE: SA Enhanced Client facetx.uop - karma - 12-06-2013, 02:42 AM
RE: SA Enhanced Client facetx.uop - karma - 12-11-2013, 11:15 PM
RE: SA Enhanced Client facetx.uop - alrick - 12-24-2015, 10:31 PM
RE: SA Enhanced Client facetx.uop - XuN - 12-12-2013, 12:50 AM
RE: SA Enhanced Client facetx.uop - karma - 12-12-2013, 01:02 AM
RE: SA Enhanced Client facetx.uop - karma - 12-13-2013, 12:37 AM
RE: SA Enhanced Client facetx.uop - karma - 12-24-2015, 10:50 PM
RE: SA Enhanced Client facetx.uop - alrick - 12-25-2015, 03:34 AM

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