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EA Slayer System (Updated: 29-11-2013)
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Khaos
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Post: #5
RE: EA Slayer System (Needs testing before added to default packs)
It is equipped on NPCs. XuN test by placing slayerlesser=slayer_terathan on a terathan and the same on his char and said it worked Ran.

Again it is EA emulated. People can create their own custom. Sphere base packs aren't SCP... I am not providing anything minus base scripts to work as it would on OSI/EA.

But with this in mind with what you said; You would need to change the script to not check for the slayer values on the character but the weapon instead. Which I was avoiding since it would require extra checks for the talisman layer in combat. If people want that I can edit it to check the weapon and you can simply set slayers on all players and npcs as it is set for NPCs now.

As I said, originally it was meant for one sided combat. Players versus NPCs.

I do have a copy of this in the downloads section as well. I can add what you want to that one and just use this one in core packs.

Updated. There was a check for slayer instead of slayerlesser in the @Equip trigger. Switch @Equip to @ItemEquip. Thanks XuN!!!
(This post was last modified: 11-29-2013 09:17 AM by Khaos.)
11-29-2013 09:07 AM
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RE: EA Slayer System (Needs testing before added to default packs) - Khaos - 11-29-2013 09:07 AM

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