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New Variables List (Updated 17-04-2014)
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Khaos
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Post: #3
RE: New Variables List
They are still his defaults as before. I am going to edit them later to take <r#,#> as soon as I get a chance. I also need to integrate characters to receive the benefits from his system as well and not just weapons. (Atm there is dmgfire and damfire; the first is naz and second is mine; both are used on chars and items. Both can take a range value minus items with dmg*).

I have a ton to add and modify in the upcoming times. I think this will hold people over for a few while I play catch up on some of the other additions and modifications to sphere. Plus, as I said; I need to add in more integral hard coding for some of these structures.

You also got a bunch of new can_i_* and attr_* tonight. I am not sure if I missed the compile already, but I did get another attr_* flag in. attr_questitem will either appear tonight or tomorrow. Depending on if the compile is done or not.

the CAN_I_* also work like the following:
can=can_i_retaincolor

or you can set in the itemdef

RETAINCOLOR=1 or 0.

Whichever you all prefer.

Ignore the insured, blessed, cursed, notrade, and nodrop variables. They are getting removed. I added an attr_* a few moments ago. This will replace the usage and be implemented by tomorrow night. They will in the following days be getting hardcoded support to do as EA does with them. Again, refer to http://www.uoguide.com
(This post was last modified: 11-26-2013 03:45 AM by Khaos.)
11-25-2013 10:11 AM
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Messages In This Thread
RE: New Variables List - Extreme - 11-25-2013, 09:54 AM
RE: New Variables List - Khaos - 11-25-2013 10:11 AM
RE: New Variables List (Updated) - Extreme - 11-25-2013, 11:31 PM
RE: New Variables List (Updated) - XuN - 11-26-2013, 12:07 AM
RE: New Variables List (Updated) - Khaos - 11-26-2013, 03:36 AM

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