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Prevent players from losing fame against NPC's
Author Message
pointhz
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Posts: 148
Likes Given: 1
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Joined: Oct 2013
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Post: #9
RE: Prevent players from losing fame against NPC's
Let's assume LOCAL.FAMECHANGE is always 500.

This is the killer fame change:

Code:
FAME    = <eval (<FAME> + <LOCAL.FAMECHANGE>)>
   IF ( <FAME> > 10000 )
      FAME    = 10000
   ELSEIF ( <FAME> == 0 )
      FAME    = 0
   ENDIF

And this the victim fame change:

Code:
LOCAL.FAMECHANGE = <EVAL (0 - <LOCAL.FAMECHANGE>)>
   OBJ.FAME    = <OBJ.FAME> + <LOCAL.FAMECHANGE>
   IF ( <OBJ.FAME> > 10000 )
      OBJ.FAME    = 10000
   ELSEIF ( <OBJ.FAME> == 0 )
      OBJ.FAME    = 0
   ENDIF

Although the local.famechange is exactly the same (500) the victim will always lose way more.
(This post was last modified: 10-31-2013 09:49 AM by pointhz.)
10-31-2013 09:48 AM
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RE: Prevent players from losing fame against NPC's - pointhz - 10-31-2013 09:48 AM

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