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Any questions/problems
Author Message
RanXerox
Master
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Posts: 550
Likes Given: 1
Likes Received: 12 in 9 posts
Joined: Dec 2010
Reputation: 19



Post: #2
RE: Any questions/problems
Here is one idea for Paralyzing blow:

Code:
[ITEMDEF i_parablow_timer]
ID=01d8c
NAME=paralyzing blow timer
TYPE=t_eq_script
LAYER=30
WEIGHT=0
ON=@Create
   ATTR=attr_decay|attr_can_decay
ON=@Equip
   ATTR=attr_decay|attr_can_decay
   IF (<CONT.NPC>)
      MORE1=6 //NPCs are paralyzed for 6 seconds
   ELSE
      MORE1=3 //Palyers paralyzed for 3 seconds
   ENDIF
   CONT.EMOTE get paralyzed by the last attack
   TIMER=1
ON=@Timer
   IF (<MORE1>) && !(<CONT.FLAGS> & statf_dead)
      CONT.ACTION = -1 //stop all actions
      CONT.FLAGS |= statf_freeze //freeze the player/NPC
      MORE1 -= 1 //decrement a counter
      TIMER=1 //reset the timer
      RETURN 1
   ELSE
      CONT.FLAGS &= ~statf_freeze //remove the freeze flag
      REMOVE //remove this paralyzing blow memory
   ENDIF

2. The Trigger is @Step

3. Need a better explanation of what you want
(This post was last modified: 09-27-2013 05:49 AM by RanXerox.)
09-27-2013 05:48 AM
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Messages In This Thread
Any questions/problems - Awaken - 09-27-2013, 05:24 AM
RE: Any questions/problems - RanXerox - 09-27-2013 05:48 AM
RE: Any questions/problems - Awaken - 09-27-2013, 05:56 AM
RE: Any questions/problems - sco - 09-27-2013, 08:40 AM
RE: Any questions/problems - Rattlehead - 09-27-2013, 12:27 PM
RE: Any questions/problems - sco - 09-27-2013, 04:32 PM
RE: Any questions/problems - darksun84 - 09-27-2013, 11:40 PM
RE: Any questions/problems - Extreme - 09-28-2013, 01:38 AM
RE: Any questions/problems - Awaken - 09-30-2013, 03:34 AM

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