The art was a big move due to leaving behind the old artifact art. Which shows the huge differences in artists. This can create a gaudy look. You are right though; we could essentially pull together a team to create our own game with the files we have and our server. As for EA going in the wrong direction... yes and no. I would have liked to see more focus on skills on their end to provide the buffs and boosts to game style versus the item dependency. The items weren't too bad as of AoS... but the SA expansion really made everything item dependent. Which I don't like. Making magic items is fine; boosting already super powered items further... yeah... bad move.
I have thought about creating another server; but every player wants to play something so drastically different that it becomes bothersome to appeal to them all. One set wants classic UO, another wants EA mockup, another wants some DnD type server, Another wants something super custom, some just want pvp, some just want an rp... How do you appeal to them all? You cannot. It is impossible and without enough players around here telling me they want me to beast out in no time... my hands are tied on any server project. My computer could host a server with a couple thousand players easily; but it is having the product they want. *smh* I am not going to split my time working on 6 servers all using different things... might as well just create a gateway to other servers for those players to use.
If I could find a good group on here who actually understood how design and development worked; I would be more than happy to start up a linear graph and web of ideas for us to apply and create a server. I just have not worked with one person on here who can do that. Everyone has their own idea of what their server should be. Everyone wants to be the rockstar. No offense... not a lot of people are rockstar programmers/scripters... I still see redundantly repeated code that could be shortened with a function. Overly bloated code that could be simplified... *smh*. I think it is great everyone is trying; but people forget the KISS concept really applies to programming/scripting and does so very well and with good reason. Clean and memory/resource friendly.
Ha, I remember having a choice of 100+ servers easy to pick from to play. Had my own two servers... it was great. Now there is a handful left. The pickings are so limited and to be honest I don't like what half of them offer. It is leaned too far in one direction and lacks some common things to keep various players... while the others lean the exact opposite. It is like the recent presidents in the USA. Extreme Left Wing Commie's and Extreme Right Wing Facists... lol... There doesn't seem to be a lot of balance.
If people can get along though; I wouldn't mind doing a server again. Development is a democracy in a way; but once the core is planned... stick with it and expand.