(11-19-2012 03:42 AM)Lazarus Wrote: (11-18-2012 11:03 PM)JeBu Wrote: I wish I would have money and time to make new game kinda like UO with this days standards and fill it up with my own ideas.
Someone has do that..
It's called Darkfall, here in Argentina we can't play because the ping...
But... that fucking game it's awesome.
Now they are take a new update with better graphics ^_^
I have you tried
lowerping? I am in Kathmandu, Nepal playing on an Ultima shard located in the U.S. via a so-so wifi connection. Ping is almost always atrocious, usually unplayable. With lowerping it is much better, playable, and often quite exceptional.
I have never played Darkfall, and cannot comment on it, or even if it is available for lowerping, but it is worth a shot. I followed Darkfall, then Mortal Online while in production for a bit, but ultimately they went in a direction that was not quite for me. I cannot truly judge, as I did not play either, but I get a general idea from reading posts and talking to those who did/do play. Plus all I have at the moment is a little netbook, because I backpack extensively. I think I will buy a better laptop soon.
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It would be nice to recapture that magic of first logging into UO back in 1998, and the year and a half that followed, when everything was new and unexplored.
I agree with Khaos, and think actually quite like the graphics of the old isometric 2D client. I likewise think that it could benefit from Sphere developers (and those of other emulators). You guys have done some amazing things, and it would be super easy to recruit a team in all categories, and without an enormous budget. The basics are already there. It really would not be that hard to revamp the system, perhaps even with different official shards that are built with a different aesthetic, rules set, etc., rather than being clones of one another. Or perhaps better yet, one consolidated server with a larger, integrated map that can accommodate more players. I do think it would be something of a hard sell for newer players, used to 3D and the more modern trend toward linear style, story driven game play. Yet, there does seem to be a growing tend, at least among indie, Kickstarter projects toward more sand-box-oriented play, and a not inconsiderable fan base of old-style UO.
I stopped playing on the official servers back during T2A, and returned over the year to try various free shards, some of them EA clones. From my personal viewpoint and aesthetic, I feel that they went in the wrong direction; greater move toward item dependency, rares, out of control economy/inflation, gaudy colors, art that did not fit the original look, etc.
I am sure we all have our subjective views on such issues. I personally wish they had gone in the same general direction, with the same general old school look and feel, but simply added more systems, skills, etc. to encourage different play-styles, bring more immersion to the world, give players more freedom and control over the environment, and encourage emergent behavior.