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CentrED and general art/map questions
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Rattlehead
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Post: #7
RE: CentrED and general art/map questions
i need to add something here, i came across something while building a multi for an instant dungeon system i am working on

i had built this HUGE multi, to act as the dungeon, way bigger than anything i have ever done, or even seen, my initial plan was to place the player at one end, and have him exit on the other end, but as it turned out, since the multi object (spawn bit for the multi in debug) was in the center of the multi, when i placed the player at one end, the multi did not show up (remember its a really big multi) so to check i went to the multi uid on my gm, and it was all there, so i was at a loss

long story short, since the multi object its self was out of the range of the screen, the client did not know the multi was there, and therefore it did not show on the client, the fix for me was to change the location of where i placed the player to the middle of the multi (at first i used a timerf function to port them to the middle, then to the original starting location and it worked beautifully, but i later made the middle the starting location, anyways)

so if u make alot of multis in an area they will teleport into, be sure the multi objects are visible to the client when they arrive at the location, or else the multis wont show up.

[Image: matts_siggy.gif]
09-04-2013 08:52 AM
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RE: CentrED and general art/map questions - Rattlehead - 09-04-2013 08:52 AM

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