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Vampire item's
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Alaric
Journeyman
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Posts: 227
Likes Given: 7
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Joined: Oct 2012
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Post: #4
RE: Vampire item's
first one
Code:
[ITEMDEF i_vampire_knight_claw]
name=Vampire Knight Claw
tag.charge=0
...

on=@create
   ...

[events e_player]
on=@Hit
if strmatch("class_vampire_*","<skillclass>") && ((<argo.baseid>==i_vampire_claw) || (<argo.baseid>==i_vampire_knight_claw))
   argo.tag.charge += 1
   if ( <argo.tag.charge> == 2 )
      argo.tag.color=<argo.color>
      argo.color=02a
      argo.tag.name=<argo.name>
      argo.name = <argo.name> (charged)
      argo.update
   elif <argo.tag.charge> > 2
      say Feel the hell blaze!
      src.spelleffect 51,100,<uid>,<argo.uid>
      argo.name=<argo.tag.name>
      argo.color=<argo.tag.color>
      argo.tag.name=
      argo.tag.color=
      argo.tag.charge=0
      argo.update
   endif
endif
08-07-2013 03:25 AM
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Messages In This Thread
Vampire item's - an0n!m0use - 08-04-2013, 02:07 AM
RE: Vampire item's - an0n!m0use - 08-07-2013, 01:07 AM
RE: Vampire item's - darksun84 - 08-07-2013, 02:07 AM
RE: Vampire item's - an0n!m0use - 08-07-2013, 08:46 PM
RE: Vampire item's - Alaric - 08-07-2013 03:25 AM
RE: Vampire item's - Coruja - 08-09-2013, 03:53 PM

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