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Static interactive dialog box
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amonvangrell
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Posts: 337
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Joined: Aug 2012

britannia shard

Post: #2
RE: Static interactive dialog box
its not that difficult, but you'll have to implement the function to call up the gump in several places, like when you teleport, recall, die, log in etc.

to make it not movable u add below the noclose, nomove. make just to build your gump with this command so you can just the right position on the screen for your gump.

another thing is you can play with tags, like tag gump open, and tag gump closed, so when your players recall or do any that closes the gum the right one will be re-opened.

cya
07-03-2013 05:43 PM
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Messages In This Thread
Static interactive dialog box - Joe Loop - 07-03-2013, 05:14 PM
RE: Static interactive dialog box - amonvangrell - 07-03-2013 05:43 PM

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