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SPELLEFFECT
Author Message
RanXerox
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Posts: 550
Likes Given: 1
Likes Received: 12 in 9 posts
Joined: Dec 2010
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Post: #5
RE: SPELLEFFECT
Here is an example of it being used in a monster's @Hit trigger to "cast" poison spell on the thing getting hit:

If the monster has at least 10 mana, AND a 20% random chance, AND the thing being hit is not already poisoned... Then remove 10 MANA from the monster, AND use the monster's POISONING skill to determine how powerful the poison spell effect will be on the victim:

Code:
ON=@Hit
   IF ( (<MANA> >= 10) && (RAND(4)==0) && !(<SRC.FLAGS>&statf_poisoned) )
      MANA -= 10
      SRC.SPELLEFFECT s_poison,<POISONING>,1,<UID>
   ENDIF
06-25-2013 10:43 AM
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Messages In This Thread
SPELLEFFECT - mlyon83 - 06-25-2013, 08:35 AM
RE: SPELLEFFECT - Mordaunt - 06-25-2013, 08:47 AM
RE: SPELLEFFECT - mlyon83 - 06-25-2013, 08:55 AM
RE: SPELLEFFECT - darksun84 - 06-25-2013, 10:33 AM
RE: SPELLEFFECT - RanXerox - 06-25-2013 10:43 AM

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