You may want to put in this thread, and also in your setup instructions in your script that the sector complexity and item complexity in the .ini need to be increased, otherwise you just get streams of "too complex" errors.
Also when using nightly scripts (I am assuming this issue is caused by items that are different/missing compared to the SCP) it does produce the following errors:
Code:
10:10:ERROR:(city_nujelm.scp,2144)Undefined symbol 'i_bed_large_e_1_4'
10:10:ERROR:(city_nujelm.scp,2144)Undefined symbol 'i_bed_large_e_1_4'
10:10:ERROR:(city_nujelm.scp,2156)Undefined symbol 'i_bed_large_e_1_4'
10:10:ERROR:(city_nujelm.scp,2156)Undefined symbol 'i_bed_large_e_1_4'
10:10:ERROR:(city_nujelm.scp,2168)Undefined symbol 'i_bed_large_e_1_4'
10:10:ERROR:(city_nujelm.scp,2168)Undefined symbol 'i_bed_large_e_1_4'
10:10:ERROR:(city_nujelm.scp,2180)Undefined symbol 'i_bed_large_e_1_4'
10:10:ERROR:(city_nujelm.scp,2180)Undefined symbol 'i_bed_large_e_1_4'
10:10:ERROR:(city_nujelm.scp,2192)Undefined symbol 'i_bed_large_e_1_4'
10:10:ERROR:(city_nujelm.scp,2192)Undefined symbol 'i_bed_large_e_1_4'
10:10:ERROR:(city_nujelm.scp,2207)Undefined symbol 'i_bed_large_s_1_4'
10:10:ERROR:(city_nujelm.scp,2207)Undefined symbol 'i_bed_large_s_1_4'
10:10:ERROR:(city_nujelm.scp,2220)Undefined symbol 'i_bed_large_s_1_4'
10:10:ERROR:(city_nujelm.scp,2220)Undefined symbol 'i_bed_large_s_1_4'
10:10:ERROR:(city_nujelm.scp,2233)Undefined symbol 'i_bed_large_s_1_4'
10:10:ERROR:(city_nujelm.scp,2233)Undefined symbol 'i_bed_large_s_1_4'
10:10:ERROR:(dungeon_prism_of_light.scp,42)CreateBase invalid item 0307f
10:10:ERROR:(city_Sea_Market.scp,225)Undefined symbol 'i_addon_trash_barrel'
10:10:ERROR:(city_Sea_Market.scp,225)Undefined symbol 'i_addon_trash_barrel'
Using "Decoration" for Fellucia results in Brit Bank gaining a set of metal doors, but no other buildings do, also no signs. The result of this is that when you then generate doors for Fellucia, Brit Bank gets 2 sets of doors in the same place, a set of metal and a set of wood.
When you use "Decoration" for Trammel it generates all the signs and doors as well as the other stuff. Is there any reason these 2 maps are spawned differently?
Apart from those couple of things, having now gotten around to trying this script out, it's really nice and clearly a time saver over running around decorating by hand.
Good job!