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Mount nothing
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Breaker
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Post: #7
RE: Mount nothing
variant 1.
edit tiledata by use MulPatcher, find ID = 03e9e set AnimID=0xBE
BUT animation has broken in client < 5.0.x

variant 2.
open tiledata by use MulPatcher, find ID=03e9e, look to AnimID, after open UOFidder, going to Animation Edit, and add animation for mount state of this creature.
if animID is 0x0, need append to anim.mul mount animation, by use UOFidder.

PS: for example Llama have animation 0xDC(220) for normal state(not mounted) and 0x33C (828) for mount state (player sit on llama)
In tiledata for i_mt_llama have 0x33C for AnimID (for display mount animation)
ridden animation have section numbers 23,24,25,26,27,28,29
normal animation have section numbers 1,2,3,4....12
(This post was last modified: 05-25-2013 05:51 AM by Breaker.)
05-25-2013 05:42 AM
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Messages In This Thread
Mount nothing - Rizz - 05-02-2013, 08:52 AM
RE: Mount nothing - darksun84 - 05-02-2013, 04:11 PM
RE: Mount nothing - Rizz - 05-02-2013, 04:31 PM
RE: Mount nothing - darksun84 - 05-02-2013, 06:52 PM
RE: Mount nothing - Rizz - 05-03-2013, 03:36 AM
RE: Mount nothing - darksun84 - 05-03-2013, 03:50 AM
RE: Mount nothing - Breaker - 05-25-2013 05:42 AM

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