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Changing DISPID of NPC
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Wap
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Post: #3
RE: Changing DISPID of NPC
(05-16-2013 09:33 PM)Alaric Wrote:  Since I still don't know how ID, BASEID, DISPID works, I made a trap this way. (because I wanted only the graphics, not inherited attributes, types, etc.)

[itemdef i_doom_trap1]
type=t_normal
on=@create
dispid=i_trap_fire_stone_2
attr=attr_can_decay|attr_static

=> try changing dispid in that trigger... { id1 id2 }
Where I'm talking about the items? For items DISPID is writable, for chars - not.
05-16-2013 10:42 PM
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Messages In This Thread
Changing DISPID of NPC - Wap - 04-29-2013, 08:43 AM
RE: Changing DISPID of NPC - Alaric - 05-16-2013, 09:33 PM
RE: Changing DISPID of NPC - Wap - 05-16-2013 10:42 PM

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