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SpellEffect
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Rattlehead
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Posts: 290
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Joined: Jun 2012
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Post: #7
RE: SpellEffect
what i mean, is that returning 1 cancels most things on triggers, spelleffect is kind of a twitchy trigger, so my comment meant that returning 1 on the targets spelleffect may make the server think the spell was canceled (as it should btw) and thus displaying the fizzle message on caster (as the server thinks the spell failed), of course i could be wrong as i have nvr tried it myself. since your trigger sends said effect back to caster when the trigger fires, then even tho the spelleffect was canceled via return 1, it still sends it back regardless, so everything will still function as intended.

an easy way to test this is to return 0 on spelleffect to see if the fizzle still occurs, but keep in mind that returning 0 will cause the target to receive the hit still and i know thats not what you intended but it will work for a test just to verify if the return is what is causing it, i dont know if return 2 will work as an alternative method but you could try it.

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05-14-2013 10:02 AM
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Messages In This Thread
SpellEffect - Art - 05-13-2013, 06:31 AM
RE: SpellEffect - Wap - 05-13-2013, 09:14 AM
RE: SpellEffect - Alaric - 05-13-2013, 09:22 AM
RE: SpellEffect - Art - 05-13-2013, 02:35 PM
RE: SpellEffect - Rattlehead - 05-13-2013, 02:43 PM
RE: SpellEffect - Art - 05-13-2013, 02:53 PM
RE: SpellEffect - Rattlehead - 05-14-2013 10:02 AM

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