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Bigger effects
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RanXerox
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Post: #9
RE: Bigger effects
Lets say the average game packet is 20 bytes... so if you're server sent/received 100 of them in 1 second to 1 player, that would be 2k bytes/sec.

If there were 100 players standing there rubbing elbows and each player got the same traffic, 200k bytes/sec...

Bandwidth is usually measured in "bits" (8 bits to the byte), so 200,000 x 8 = 1,600,000 ... in other words 1.6 Mbit which is probably still less than most home cable connections can support in "upload" traffic (download is typically 10 times as much.)

So my question to you is... is there evidence that big effects like this are actually a problem that needs to be solved?

That having been said... I wouldn't be surprised if the client software (of which there are many possible supported versions) has limits on the amount of packets it can process before it crashes, but until we know what that limit is, we can't give advice on how big your effects should be.
04-27-2013 03:23 AM
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Messages In This Thread
Bigger effects - Alaric - 04-25-2013, 04:59 AM
RE: Bigger effects - darksun84 - 04-25-2013, 05:55 AM
RE: Bigger effects - Alaric - 04-26-2013, 03:58 AM
RE: Bigger effects - sco - 04-25-2013, 11:00 PM
RE: Bigger effects - sco - 04-26-2013, 05:06 PM
RE: Bigger effects - RanXerox - 04-27-2013, 01:34 AM
RE: Bigger effects - Mordaunt - 04-27-2013, 01:53 AM
RE: Bigger effects - Alaric - 04-27-2013, 02:55 AM
RE: Bigger effects - RanXerox - 04-27-2013 03:23 AM
RE: Bigger effects - Alaric - 04-27-2013, 04:19 AM
RE: Bigger effects - RanXerox - 04-27-2013, 05:51 AM

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