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Bigger effects
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sco
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Elantharil

Post: #3
RE: Bigger effects
Depends on the nature of the effect itself.

First: I use forclient only and nothing else, to send the packets directly to the clients.

Next:
You should be a bit more specific here, i think you can't do a general approach for large effects, which will work smooth enough in most cases.


My personal approach is to not use many packets, but animated items, some patched for that single effect. I do quite large effects, like fire rains, thunder storms, dragon breaths as spell effects, but never had to move 30 items for that at once at a single point in time (which is what your for-loop does).
04-25-2013 11:00 PM
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Messages In This Thread
Bigger effects - Alaric - 04-25-2013, 04:59 AM
RE: Bigger effects - darksun84 - 04-25-2013, 05:55 AM
RE: Bigger effects - Alaric - 04-26-2013, 03:58 AM
RE: Bigger effects - sco - 04-25-2013 11:00 PM
RE: Bigger effects - sco - 04-26-2013, 05:06 PM
RE: Bigger effects - RanXerox - 04-27-2013, 01:34 AM
RE: Bigger effects - Mordaunt - 04-27-2013, 01:53 AM
RE: Bigger effects - Alaric - 04-27-2013, 02:55 AM
RE: Bigger effects - RanXerox - 04-27-2013, 03:23 AM
RE: Bigger effects - Alaric - 04-27-2013, 04:19 AM
RE: Bigger effects - RanXerox - 04-27-2013, 05:51 AM

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