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export custom buildings to text?
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eri
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Post: #9
RE: export custom buildings to text?
i know an other way of copy&paste stuff - ok not dynamic stuff

change the stuff to static you like to extract. use MaSS for export the area you like.

MaSS is a new tool to copy&paste stuff from mulfiles. the special feature is, you can save this stuff in seperate stand-alone-file.
think about worlds done by centred, now with this tool, you are able to copy stuff.

at the moment, all descriptions only in german. still working on more features, tutorials and translating to english Big Grin http://www.uo-pixel.de/map/mass/

insert this stuff via coords.
you can change static-id and map-id during import the extractfile to your map.
supports all emu and all map-size.
you can remove static in target area, or add new static to old static.
if there are transitions-graphics (also added in scripts) the tool is able to do missing transition. cut out an grass-island and insert it into a forest-area choose waterstuff to ignor and you will only have the area of grass insert.
(This post was last modified: 04-24-2013 10:31 PM by eri.)
04-24-2013 10:29 PM
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export custom buildings to text? - x77x - 04-16-2013, 07:58 AM
RE: export custom buildings to text? - eri - 04-24-2013 10:29 PM

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