Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
random values
Author Message
Van Glan Bloom
Journeyman
*

Posts: 104
Likes Given: 2
Likes Received: 3 in 3 posts
Joined: Jun 2013
Reputation: 0



Post: #1
random values
is there any way, when creating an item, eg a dagger, it be created with different damage and velocity values?

For example the first created dagger would appear with damage of 1 -3 and speed of 30 and the second with damage 1 - 2 and speed of 40. That is, the values are random
12-18-2018 09:20 AM
Find all posts by this user Like Post Quote this message in a reply
darksun84
Sir Spamalot
****

Posts: 1,687
Likes Given: 246
Likes Received: 162 in 151 posts
Joined: Mar 2012
Reputation: 35



Post: #2
RE: random values
Take a look at @SkillMakeItem, I guess you can do that there

https://wiki.spherecommunity.net/index.p...llMakeItem
12-19-2018 01:18 AM
Find all posts by this user Like Post Quote this message in a reply
Coruja
Sphere Developer
*****

Posts: 987
Likes Given: 5
Likes Received: 226 in 187 posts
Joined: Jul 2012
Reputation: 7

Dimension Shard

Post: #3
RE: random values
DAM and SPEED properties are static values that should be defined directly on the weapon ITEMDEF header and can't be changed, but you can use AOS properties like INCREASEDAM and INCREASESWINGSPEED to be applied over these default DAM / SPEED values

eg: an weapon with INCREASEDAM=10 will cause 10% more damage, and INCREASESWINGSPEED=10 will make it 10% faster (you can also use negative values)

so you can use @SkillMakeItem to set these properties on weapons when they got crafted. Maybe something like this:
Code:
ON=@SkillMakeItem
IF (<ACT.ISWEAPON>)
   ACT.INCREASEDAM=<R5,10>
   ACT.INCREASESWINGSPEED=<R5,10>
ENDIF
12-20-2018 07:12 AM
Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)