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these errors...
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Soulless
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Ye Olde Sphere

Post: #1
these errors...
does anyone know how to resolve these errors, or atleast stop these errors from causing an issue or hanging the server up? just last week i had more "
Code:
12:51:CRITICAL:"Access Violation" (0xd2018), in CChar::NPC_TickAction()" errors, that ended up hanging the server up for a while.

[code]12:51:CRITICAL:"Access Violation" (0xd2018), in CChar::NPC_TickAction() #1 "fight"
12:51:DEBUG:'Energy Vortex' [0944dd]
12:51:DEBUG:__ thread (6716) __ |  # | _____ function _____________ | ticks passed from previous function start ______
12:51:DEBUG:>>         6716     |  0 |               CWorld::OnTick | +0
12:51:DEBUG:>>         6716     |  1 |              CSector::OnTick | +0
12:51:DEBUG:>>         6716     |  2 |                CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
12:51:DEBUG:>>         6716     |  3 |            CChar::Skill_Done | +0
12:51:DEBUG:>>         6716     |  4 |           CChar::Skill_Stage | +0
12:51:DEBUG:>>         6716     |  5 |        CChar::Skill_Fighting | +0
12:51:DEBUG:>>         6716     |  6 |          CChar::Fight_HitTry | +0
12:51:DEBUG:>>         6716     |  7 |             CChar::Fight_Hit | +0
12:51:DEBUG:>>         6716     |  8 |            CVarDefMap::Empty | +0
12:51:CRITICAL:"Access Violation" (0xd2018), in CChar::Tick() #6 "timer expired"
12:51:DEBUG:__ thread (6716) __ |  # | _____ function _____________ | ticks passed from previous function start ______
12:51:DEBUG:>>         6716     |  0 |               CWorld::OnTick | +0
12:51:DEBUG:>>         6716     |  1 |              CSector::OnTick | +0
12:51:DEBUG:>>         6716     |  2 |                CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
12:51:DEBUG:>>         6716     |  3 |            CChar::Skill_Done | +0
12:51:DEBUG:>>         6716     |  4 |           CChar::Skill_Stage | +0
12:51:DEBUG:>>         6716     |  5 |        CChar::Skill_Fighting | +0
12:51:DEBUG:>>         6716     |  6 |          CChar::Fight_HitTry | +0
12:51:DEBUG:>>         6716     |  7 |             CChar::Fight_Hit | +0
12:51:DEBUG:>>         6716     |  8 |            CVarDefMap::Empty | +0
12:51:CRITICAL:"Access Violation" (0xd2018), in CChar::Tick() #1 "timer expired"
12:51:DEBUG:__ thread (6716) __ |  # | _____ function _____________ | ticks passed from previous function start ______
12:51:DEBUG:>>         6716     |  0 |               CWorld::OnTick | +0
12:51:DEBUG:>>         6716     |  1 |              CSector::OnTick | +0
12:51:DEBUG:>>         6716     |  2 |                CChar::OnTick | +0
12:51:DEBUG:>>         6716     |  3 |      CChar::NPC_OnTickAction | +0 <-- exception catch point (below is guessed and could be incorrect!)
12:51:DEBUG:>>         6716     |  4 |         CChar::NPC_Act_Fight | +0
12:51:DEBUG:>>         6716     |  5 |        CChar::NPC_LookAround | +0
12:51:DEBUG:>>         6716     |  6 |        CChar::NPC_LookAtChar | +0
12:51:DEBUG:>>         6716     |  7 |             CChar::Fight_Hit | +0
12:51:DEBUG:>>         6716     |  8 |            CVarDefMap::Empty | +0
12:51:CRITICAL:"Access Violation" (0xd2018), in CChar::NPC_TickAction() #1 "fight"
12:51:DEBUG:'Energy Vortex' [0944dd]
(This post was last modified: 03-02-2013 06:23 AM by Soulless.)
03-02-2013 06:22 AM
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BladeCraft
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Post: #2
RE: these errors...
I had a similar issue with a hart. I went to the location and guess what? there was an unused tile sitting in the grass from either my statics or the map file. The hart was trying to eat the unused tile, sphere tried to let it, and BAM, errors. I subsequently crashed and the server loaded with the errors but thankfully it did not lock up the shard. I moved the hart and covered the bad location with a little platform and no more errors.

The point of all this? I recommend you get the P of the 0944dd Energy Vortex, remove it, and then go there to see what is happening. For you, its something with "fighting"... perhaps another NPC, perhaps something it cant get to, not really sure...

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(This post was last modified: 03-03-2013 09:43 AM by BladeCraft.)
03-03-2013 09:41 AM
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