Using the Notepad++ I found:
C:\sphere\scripts\add-on\combat\sphere_combat_events.scp (4 hits)
Line 72: argn2 |= dam_god
Line 88: argn2 |= dam_god
Line 184: argn2 |= dam_god
Line 200: argn2 |= dam_god
and here it is "sphere_combat_events.scp":
Code:
...
on=@gethit
if <tag0.hbcs>
if <tag0.ignore.combat>
argn2 |= dam_god // <<<<<<<<<<<<<<<<<<<<<<<<<<< LINE 72
tag.ignore.combat
elif ((<def.scp.Combat_FormulasUsed> == 1) && <def.scp.Combat_UseResistances>) || (<def.scp.Combat_FormulasUsed> == 3)
ref1 = <qval (<src.weapon>) ? <src.weapon>:<src>>
local.realphy = <eval 100 - (<ref1.tag0.DamFire> + <ref1.tag0.DamCold> + <ref1.tag0.DamPoison> + <ref1.tag0.DamEnergy>)>
local.physical = <muldiv <argn1>,<local.realphy>,100>
local.physical -= <muldiv <local.physical>,<eval <armor> + <modar>>,100>
local.fire = <muldiv <argn1>,<ref1.tag0.DamFire>,100>
local.fire -= <muldiv <local.fire>,<ResFire>,100>
local.cold = <muldiv <argn1>,<ref1.tag0.DamCold>,100>
local.cold -= <muldiv <local.cold>,<ResCold>,100>
local.poison = <muldiv <argn1>,<ref1.tag0.DamPoison>,100>
local.poison -= <muldiv <local.poison>,<ResPoison>,100>
local.energy = <muldiv <argn1>,<ref1.tag0.DamEnergy>,100>
local.energy -= <muldiv <local.energy>,<ResEnergy>,100>
argn1 = <eval <local.physical> + <local.fire> + <local.cold> + <local.poison> + <local.energy>>
argn2 |= dam_god // <<<<<<<<<<<<<<<<<<<<<<<<<<< LINE 88
endif
endif
...
...
on=@gethit
if <tag0.hbcs>
if <tag0.ignore.combat>
argn2 |= dam_god // <<<<<<<<<<<<<<<<<<<<<<<<<<< LINE 184
tag.ignore.combat
elif ((<def.scp.Combat_FormulasUsed> == 1) && <def.scp.Combat_UseResistances>) || (<def.scp.Combat_FormulasUsed> == 3)
ref1 = <qval (<src.weapon>) ? <src.weapon>:<src>>
local.realphy = <eval 100 - (<ref1.tag0.DamFire> + <ref1.tag0.DamCold> + <ref1.tag0.DamPoison> + <ref1.tag0.DamEnergy>)>
local.physical = <muldiv <argn1>,<local.realphy>,100>
local.physical -= <muldiv <local.physical>,<eval <armor> + <modar>>,100>
local.fire = <muldiv <argn1>,<ref1.tag0.DamFire>,100>
local.fire -= <muldiv <local.fire>,<ResFire>,100>
local.cold = <muldiv <argn1>,<ref1.tag0.DamCold>,100>
local.cold -= <muldiv <local.cold>,<ResCold>,100>
local.poison = <muldiv <argn1>,<ref1.tag0.DamPoison>,100>
local.poison -= <muldiv <local.poison>,<ResPoison>,100>
local.energy = <muldiv <argn1>,<ref1.tag0.DamEnergy>,100>
local.energy -= <muldiv <local.energy>,<ResEnergy>,100>
argn1 = <eval <local.physical> + <local.fire> + <local.cold> + <local.poison> + <local.energy>>
argn2 |= dam_god // <<<<<<<<<<<<<<<<<<<<<<<<<<< LINE 200
endif
endif
...
PS: I also found "dam_god flag" at: "sphere_champion_harrower.scp", "sphere_special_moves_event.scp", "sphere_special_moves_items.scp", "sphere_doom_dun.scp", "sphere_hunger_system.scp", "sphere_typedef_bola.scp", "sphere_spells_necromancy.scp", "sphere_defs.scp".