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Editing spell effects
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escribano
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Dragon Shard

Post: #1
Editing spell effects
Hi folks,
Today im trying to make a event that triggers on @spellcast (or any other) to chage the spell effect... like:


If i use Firestrke i wanto to give a bonus of 20% on damage, so mt FS will deal 48 of damage.

If i use a healing spell, i want to heal more 20%.

Something like that, someone can help me?

Thanks

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11-24-2012 01:45 PM
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Skul
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Post: #2
RE: Editing spell effects
For heal spells you can change the effect of s_heal and s_greater_heal. Here's an example:
Code:
on=@spelleffect
if (<serv.spell.<argn1>.defname>==s_heal) || (<serv.spell.<argn1>.defname>==s_greater_heal)
  if !(<tag0.tmp_heal>)
    tag.tmp_heal=1
    serv.spell.<argn1>.effect += <eval <eval <serv.spell.<argn1>.effect> *<tag0.bonus_heal>> /100> //assuming tag.bonus_heal if your 20% value (20)
    spelleffect <argn1> <argn2> <src.uid> //resend the heal spell with the new effect added
    serv.spell.<argn1>.effect -= <eval <eval <serv.spell.<argn1>.effect> *<tag0.bonus_heal>> /100> //remove the bonus resetting the effect
    tag.tmp_heal=
  endif
endif

As for firestrike? or maybe you meant Flamestrike, you can use @gethit since it does damage.
Code:
on=@spelleffect
if ( <serv.spell.<argn1>.flags> & spellflag_damage )
  tag.spell_argn=<argn1>
  tag.spell_strength=<argn2>
endif

on=@gethit
if ( <argn2> & 04 )
  if (<serv.spell.<tag0.spell_argn>.defname>==s_flamestrike)
    argn1 += <eval <eval <argn1> *<tag0.bonus_flamestrike>> /100>
  endif
endif

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11-25-2012 08:06 AM
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escribano
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Dragon Shard

Post: #3
RE: Editing spell effects
Skul, really thanks for help!


This works just like i want!!!! thanks!!!

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11-25-2012 12:18 PM
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