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Blow question
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Mordaunt
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Post: #11
RE: Blow question
That's exactly where the problem was. I fixed it in irc for him last night Wink

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10-27-2012 11:18 PM
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daedelus
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Post: #12
RE: Blow question
(10-27-2012 11:18 PM)Mordaunt Wrote:  That's exactly where the problem was. I fixed it in irc for him last night Wink

Yes you rock men!. Thanks thanks thanks! i learned Smile

Now the argn1 is = to two players in combat, i don't understand. damage of katana is for example 6,11 and two players deals same damage all time. Any idea?

if i dealt 32 ohter 32, 52 52 and so...
(This post was last modified: 10-30-2012 12:04 AM by daedelus.)
10-27-2012 11:40 PM
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daedelus
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Post: #13
RE: Blow question
(10-27-2012 11:40 PM)daedelus Wrote:  Now the argn1 is = to two players in combat, i don't understand. damage of katana is for example 6,11 and two players deals same damage all time. Any idea?

if i dealt 32 ohter 32, 52 52 and so...


I mean, the random damge of weapon don't exist, if i deals 32 anothar player not necessarily equal to me. Diferents damage into logic random (weapon damage for example 6, 11). Any idea?

An other question my idea is increase damage of weapons by bonus for example 20% more damage by lumber, 10% by tactics, 20% by anatomy, but not increase 20% of argn1 (total damage), exists src.<weapon>.damage or similar? because i need take weapon damage necessarily :|

Thanks
(This post was last modified: 10-30-2012 12:02 AM by daedelus.)
10-29-2012 11:57 PM
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daedelus
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Post: #14
RE: Blow question
up up up :'( i don't ask the script only a clue Tongue

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10-30-2012 05:04 AM
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ShiryuX
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Post: #15
RE: Blow question
Wait a few days to bump your topic, not a few hours, please. Next time, you'll be warned.
10-30-2012 11:57 AM
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Rizz
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Post: #16
RE: Blow question
Put a random in your ARGN1 between DAM.HI e DAM.LOW
11-01-2012 02:37 AM
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daedelus
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Post: #17
RE: Blow question
(11-01-2012 02:37 AM)Rizz Wrote:  Put a random in your ARGN1 between DAM.HI e DAM.LOW

Good idea, y try it!.

Thanks
11-01-2012 04:39 AM
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