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miss
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Art
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Post: #21
RE: miss
Also i checked 'skillgain hiding,<eval <hiding> / 10>' and skill grow faster than by default. You said start from 0.. then there should be random? From 0 to <hiding>/10 ?
(This post was last modified: 09-23-2012 10:18 AM by Art.)
09-23-2012 10:18 AM
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Skul
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Post: #22
RE: miss
not totally sure, I use skillgain at the level of skill I have, works fine but then again I use custom skillgain using @skillgain. I'm not sure exactly how it works since it doesn't really plug into any 'theme' of values other than from 0 - 100? You can always test as a GM by typing 'skillgain wrestling (0 - 100)' and see how it gains differently.

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09-23-2012 11:09 AM
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Art
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Post: #23
RE: miss
yes i tested. Also i tested default skillgain with tracking log in
ON=@SkillGain
serv.log <argn1> <argn2> <argn3>

and i noticed that argn2 is randomly changing. Seems like difficulty level have random from range too.

Maybe somebody from developers, who have sources, could explain formula or how skill grow chance works, to override for own similar system?
(This post was last modified: 09-23-2012 07:07 PM by Art.)
09-23-2012 06:54 PM
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ShiryuX
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Post: #24
RE: miss
I would... But well, most of the parameters or arguments used in the skill gain are hard to translate. It depends on so many things.
09-24-2012 10:59 AM
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