The following warnings occurred:
Warning [2] Use of undefined constant SAPI_NAME - assumed 'SAPI_NAME' (this will throw an Error in a future version of PHP) - Line: 3388 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3388 errorHandler->error
/showthread.php 116 build_archive_link
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/inc/functions.php 3324 build_forum_breadcrumb
/showthread.php 195 build_forum_breadcrumb
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/showthread.php 195 build_forum_breadcrumb






Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
miss
Author Message
Skul
Master
**

Posts: 413
Likes Given: 0
Likes Received: 19 in 15 posts
Joined: Jun 2012
Reputation: 9



Post: #11
RE: miss
If ACTDIFF is greater than your <SKILL> then it will fail, here's an example:
Code:
on=@hittry
actdiff=<eval <<serv.skill.<action>.key>> +1> //fails
actdiff=<eval {0 <<serv.skill.<action>.key>>}> //chance of fail from 0 to value of skill
actdiff=0 //always succeed

"I ask a question to the answer I already know."

Marchadium :: http://www.marchadium.ca/ :: Join us!
09-11-2012 05:31 PM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
Art
Journeyman
*

Posts: 118
Likes Given: 0
Likes Received: 1 in 1 posts
Joined: Apr 2012
Reputation: 0



Post: #12
RE: miss
Yes, but i need to make hits without any fails (miss). I did actdiff=0 as saying info, but then skill doesn't grow.
09-13-2012 05:56 PM
Find all posts by this user Like Post Quote this message in a reply
Skul
Master
**

Posts: 413
Likes Given: 0
Likes Received: 19 in 15 posts
Joined: Jun 2012
Reputation: 9



Post: #13
RE: miss
If skill doesn't gain, try triggering the gain using:
Code:
skillgain=<serv.skill.<action>.key> <<serv.skill.<action>.key>>

"I ask a question to the answer I already know."

Marchadium :: http://www.marchadium.ca/ :: Join us!
09-13-2012 07:33 PM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
Art
Journeyman
*

Posts: 118
Likes Given: 0
Likes Received: 1 in 1 posts
Joined: Apr 2012
Reputation: 0



Post: #14
RE: miss
Thanks, but is it should be skill key in second argument too? Or you typed mistake?
(This post was last modified: 09-14-2012 04:53 AM by Art.)
09-14-2012 04:51 AM
Find all posts by this user Like Post Quote this message in a reply
Skul
Master
**

Posts: 413
Likes Given: 0
Likes Received: 19 in 15 posts
Joined: Jun 2012
Reputation: 9



Post: #15
RE: miss
Code:
skillgain=<skill name> <skill level>

"I ask a question to the answer I already know."

Marchadium :: http://www.marchadium.ca/ :: Join us!
09-14-2012 10:38 AM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
Art
Journeyman
*

Posts: 118
Likes Given: 0
Likes Received: 1 in 1 posts
Joined: Apr 2012
Reputation: 0



Post: #16
RE: miss
Skill level does mean skill percent? For example, hiding is 50.0%, i'm trying 'skillgain hiding,50.0', but skill grow every attempt. Should i divide it by 10 like 'skillgain hiding,50' ? Then skill grow sometimes, but is it correct chances of growing like in default?
09-23-2012 07:59 AM
Find all posts by this user Like Post Quote this message in a reply
RanXerox
Master
**

Posts: 550
Likes Given: 1
Likes Received: 12 in 9 posts
Joined: Dec 2010
Reputation: 19



Post: #17
RE: miss
According to the wiki, the difficulty should be 0 to 100...
09-23-2012 08:21 AM
Find all posts by this user Like Post Quote this message in a reply
Art
Journeyman
*

Posts: 118
Likes Given: 0
Likes Received: 1 in 1 posts
Joined: Apr 2012
Reputation: 0



Post: #18
RE: miss
So
Code:
skillgain hiding,<eval <hiding> / 10>

is right to set grow chances like as default?
(This post was last modified: 09-23-2012 08:29 AM by Art.)
09-23-2012 08:29 AM
Find all posts by this user Like Post Quote this message in a reply
Skul
Master
**

Posts: 413
Likes Given: 0
Likes Received: 19 in 15 posts
Joined: Jun 2012
Reputation: 9



Post: #19
RE: miss
Well, skillgain is strange, it does not accept a decimal value, so skillgain=archery 50 would be skillgain at 50.0% archery. Value is from 0-100, I'm not sure if that considers anything about the player's skillclass though, maybe it is from 0 - (<skillclass.<action>> / 10)?

"I ask a question to the answer I already know."

Marchadium :: http://www.marchadium.ca/ :: Join us!
09-23-2012 08:29 AM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
Art
Journeyman
*

Posts: 118
Likes Given: 0
Likes Received: 1 in 1 posts
Joined: Apr 2012
Reputation: 0



Post: #20
RE: miss
Maybe exist other correct way where we will be sure about re-written system where skill grow will have same chances as default for rates=2.5 50.0 200.0 or 2.5 100.0 300.0
09-23-2012 09:11 AM
Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 10 Guest(s)