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					respawn a spawn via trigger script?
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		| x77x  Master
 
   
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 Joined: Mar 2012
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			| respawn a spawn via trigger script? 
 
				im trying to make the spawn respawn on a timer... 
Code:
 ONTRIGGER=TIMERIF (<TYPE>==34) && (<LINK><04fffffff)//if spawn and a LINKED to guildstone spawn
 IF (<TIMER>==0)
 //
 IF <LINK.LINK>=04000e326//AoG   if townstones link = guildowner
 //SAY <LINK.LINK>
 STOP
 COLOR=835
 MORE={04166 1 04167 1 04168 1 04169 1 0416a 1}
 UPDATE
 START
 RETURN 0
 ENDIF
 //
 ENDIF
 ENDIF
 
STOP and START do not work in 51a, i also tried DCLICK... nothing
 
im trying to respawn the spawn after the changes are made... ideas?
 
a forced DCLICK might work, but TRIGGER DCLICK just forces the trigger not the actual negating of the spawn
http://www.frawley.net/UO/sphere/admin_m...here_2.htm 
cant get RESPAWN or RESTOCK to work either
 
 
woa!  this works... BUT! the timers take too long to respawn everything in that sector
 
Code:
 ONTRIGGER=TIMERIF (<TYPE>==34) && (<LINK><04fffffff)//if spawn and is a spawn LINKED to townstone (spawn is linked to townstone, townstone is linked to guild UID)
 IF (<TIMER>==0)
 //
 IF <LINK.LINK>=04000e326//AoG   if townstones link = guildowner
 SAY Respawning...//<LINK.LINK>
 //TRIGGER DCLICK
 //NAME=<LINK.NAME> Spawnbit//sets name of spawn
 COLOR=835
 MORE={04166 1 04167 1 04168 1 04169 1 0416a 1}
 UPDATE
 SECTOR.RESTOCK
 RETURN 0
 ENDIF
 //
 ENDIF
 ENDIF
 
if only i could just restock that one spawn!
			Dragons of Time 2000-2020
 http://dragonsoftime.com
 
				
(This post was last modified: 02-03-2018 02:50 AM by x77x.)
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	| 02-03-2018 01:41 AM |  | 
	
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