The following warnings occurred:
Warning [2] Use of undefined constant SAPI_NAME - assumed 'SAPI_NAME' (this will throw an Error in a future version of PHP) - Line: 3388 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3388 errorHandler->error
/showthread.php 116 build_archive_link
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/inc/functions.php 3324 build_forum_breadcrumb
/showthread.php 195 build_forum_breadcrumb
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/showthread.php 195 build_forum_breadcrumb






Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
NPC Movement Speed
Author Message
DarQside
Apprentice
*

Posts: 27
Likes Given: 0
Likes Received: 1 in 1 posts
Joined: Apr 2012
Reputation: 0



Post: #1
NPC Movement Speed
Possible issue I've noticed with 56c/56d.

NPC's walk very slowly when chasing you during combat. In 56b, Monsters would walk quickly (or pets when they're following you), but in the latest sphereservers, monsters take one step, then pause for a second or 2, then take another step.

This is with 800 dex, and Moverate=100.

Is there something that will make them walk without the pausing?
I don't want to add CAN=MT_RUN to monsters that don't have a run animation because it looks pretty choppy. Would just like faster walking without the pauses Smile
04-23-2018 12:04 PM
Find all posts by this user Like Post Quote this message in a reply
DarQside
Apprentice
*

Posts: 27
Likes Given: 0
Likes Received: 1 in 1 posts
Joined: Apr 2012
Reputation: 0



Post: #2
RE: NPC Movement Speed
Hoping to collect some information on how to improve this.
If I run over to the opposite side of the screen it takes the monster 19 seconds to reach me. The monster poses zero threat. Slap on a bow and grab a drink lol

How have you guys running 56c/56d been working around this?
04-24-2018 01:24 PM
Find all posts by this user Like Post Quote this message in a reply
[+] 1 user Likes DarQside's post
fabiohvp
Apprentice
*

Posts: 23
Likes Given: 11
Likes Received: 5 in 4 posts
Joined: Jul 2018
Reputation: 0



Post: #3
RE: NPC Movement Speed
I would like to know if you find a way to go around this.
07-22-2018 07:14 AM
Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)