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Fishing - net & lobster traps
Author Message
Capes
Journeyman
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Posts: 57
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Joined: Mar 2018
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Post: #1
Fishing - net & lobster traps
I know someone else did this, but it wasn't complete and it was in a different language. Here's my go at it!



PHP Code:
//////////////////////////////////////////////////////////////////////////////////////////////
///////       Fishing - net & lobster traps
///////     By: Capes last modified - 2018-04-17 0.56d
//////////////////////////////////////////////////////////////////////////////////////////////
[TEMPLATE random_fish]
ITEM={i_fish_big_1 1 i_fish_big_2 1 i_fish_big_3 1 i_fish_big_4 1 i_fish_small 1 0dd7 1 0dd8 1 0dd9 1 random_cannibalized_fish 1 random_special_fish 1 0dba 1 0dbb 1}

[
TEMPLATE random_special_fish]
ITEM={i_fish_makoto_courtesan_fish 1 i_fish_minoc_blue 1 i_fish_britain_crown_fish 1 i_fish_red_dart_fish 1 i_fish_small_mouth_sucker_fin 1 i_fish_fandancer 1 i_fish_golden_broadtail 1 i_fish_albino_courtesan_fish 1 i_fish_spined_scratcher_fish 1 i_fish_nujelm_honey 1 i_fish_yellow_fin_bluebelly 1 i_fish_vesper_reef_tiger 1 i_fish_spotted_bucaneer 1 i_fish_stripped_flake_fish 1}

[
TEMPLATE random_cannibalized_fish]
ITEM={03b0c 1 i_fish_raw_whole 1 i_fish_raw_headless 1 i_fish_raw_head}

[
TEMPLATE random_crustacean]
ITEM={i_fish_crab 1 044d2 1 i_fish_lobster 1 044d4 1 i_seahorse 1 i_shrimp_brine 1 i_jellyfish 1 i_crab_speckled 1 i_shrimp 1}


//////////////////////////////////////////////////////////////////////////////////////////////
///////       Items - i_net/i_lobster_cage/i_rope
//////////////////////////////////////////////////////////////////////////////////////////////
//fishing net
[ITEMDEF 01ea3]
DEFNAME=i_net
NAME
=Fishing Net
FLIP
=1
WEIGHT
=50.0
VALUE
=65
RESOURCES
=10 i_rope,10 i_thread,8 i_fishing_weight,1 i_sewing_kit
SKILLMAKE
=Tailoring 50.0,Tinkering 30.0,t_tinker_tools
CATEGORY
=Items by Professions
SUBSECTION
=Fisherman
DESCRIPTION
=Weighted Fishing Net
DUPELIST
=01ea4,01ea5,01ea6,03d8e,03d8f
ON
=@Create
    UsesMax
=25
    TAG
._bait_type t_meat_raw
    TAG0
._bait_skill_difficulty 30
    TAG
._sea_critter_catch_difficulty 50
    TAG0
._max_catch 6
    TAG
._sea_critters random_fish
    EVENTs 
+e_declining_uses
    EVENTs 
+e_sea_trapping 
    
//lobster trap    
[ITEMDEF 044cf]
DEFNAME=i_lobster_cage
NAME
=lobster cage
FLIP
=1
WEIGHT
=25.0
VALUE
=45
RESOURCES
=4 i_board,10 i_thread,4 i_fishing_weight,1 i_sewing_kit
SKILLMAKE
=Tinkering 20.0,Tailoring 40.0,Carpentry 30.0,t_tinker_tools
CATEGORY
=Items by Professions
SUBSECTION
=Fisherman
DESCRIPTION
=Lobster Cage
DUPELIST
=044d0
ON
=@Create
    UsesMax
=25
    TAG
._bait_type t_meat_raw
    TAG0
._bait_skill_difficulty 30
    TAG
._sea_critter_catch_difficulty 50
    TAG0
._max_catch 4
    TAG
._sea_critters random_crustacean
    EVENTs 
+e_declining_uses
    EVENTs 
+e_sea_trapping
    
//rope
[ITEMDEF 014f8]
DEFNAME=i_rope
FLIP
=1
WEIGHT
=20
TYPE
=t_rope
VALUE
=25
RESOURCES
=40 i_thread
SKILLMAKE
=Tinkering 21.0,Tailoring 40.0,t_tinker_tools 
CATEGORY
=Decoration Miscellaneous
SUBSECTION
=Nautical
DESCRIPTION
=Rope (W)
DUPELIST=014fa
ON
=@Create
    UsesMax
=25
    EVENTs 
+e_declining_uses
    EVENTs 
+e_rope_buoy
    
//////////////////////////////////////////////////////////////////////////////////////////////
///////       Events
//////////////////////////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////
//// EVENT/TYPEDEF e_sea_trapping
//// -our event handler for ON=@ DClick/TargOn_Ground
//// -enforces targeting of water tiles only
//// -verifies user has the proper bait
//// -moves item to target location, makes it sink
//// -adds a buoy at location, sets buoys properties
//// -links buoy to item
////    -requires the below-
////    TAG._bait_type = the bait type (t_meat_raw)
////    TAG0._bait_skill_difficulty = fishing test to bait (30)
////    TAG._sea_critter_catch_difficulty = fishing test to catch critters (50)
////    TAG0._max_catch = max amount of catch (4)
////    TAG._sea_critters = critter template (random_crustacean)
/////////////////////////////////////////////////////
[TYPEDEF e_sea_trapping]
ON=@DClick
    
//target to place item in water
    
TARGETG Select deep water to place <name>
    RETURN 
1
    
ON
=@TargOn_Ground
    
//make sure water tile was choosen
    
IF ((<serv.map(<src.targp.x>,<src.targp.y>).type>!=t_normal) || (<serv.map(<src.targp.x>,<src.targp.y>).statics.0.dispid>!=i_water))
        
src.sysmessage <namecan only be placed in deep water.
        return 
1
    
ENDIF    
    
    
//make sure we have bait
    
IF !(<src.findtype.<TAG0._bait_type>>)
        
src.sysmessage You have no raw bait.
        return 
1
    
ENDIF
        
    
local._bait = <src.findtype.<TAG0._bait_type>>

    
//pass a fishing check to properly bait the net
    
if !(<src.skillcheck 18,<dTAG0._bait_skill_difficulty>>)
        
src.sysmessage You failed to bait the <nameproperly.
        
        
src.skillgain 18,<dTAG0._bait_skill_difficulty>
        
        return 
1
    
endif
    
src.skillgain 18,<dTAG0._bait_skill_difficulty>
    
    
//remove bait
    
UID.<local._bait>.consume 1
    
    
//place item in water
    
= <src.targp>
    
    
//add splash effect & sound
    
serv.newitem 01fa3
    
new.= <p.x>,<eval <p.y>-1>,<p.z>
    new.
attr attr_decay|attr_static
    
new.timer 3
    serv
.newitem 01fa8 
    
new.= <eval <p.x>-1>,<p.y>,<p.z>
    new.
attr attr_decay|attr_static
    
new.timer 3
    serv
.newitem 01fad 
    
new.= <eval <p.x>+1>,<p.y>,<p.z>
    new.
attr attr_decay|attr_static
    
new.timer 3
    serv
.newitem 01fb6 
    
new.= <p.x>,<eval <p.y>+1>,<p.z>
    new.
attr attr_decay|attr_static
    
new.timer 3
    sfx 027 
//splash
    
    //sink item    
    
timerf 1 f_sink_item 
    
    
//add a buoy, set it's properties
    
serv.newitem i_lobster_buoy
    
new.name = <nameBuoy
    
new.= <p>
    new.
attr attr_move_never
    
new.events +e_sea_trapping_retrieval
    
new.link = <uid>
    
    return 
1

/////////////////////////////////////////////////////
//// FUNCTION f_sink_item
////    - all this does is make the item invisible & static
////    - so it looks to have sunk
/////////////////////////////////////////////////////
[FUNCTION f_sink_item]    
    
//make item invisible
    
attr attr_invis|attr_static
    updatex
    

    
    
/////////////////////////////////////////////////////
//// EVENT/TYPEDEF e_sea_trapping_retrieval
//// -our event handler for ON=@ DClick
//// -makes linked item visible and back in inventory
//// -removes bouy
//// -runs a loop at random amounts creating critters each interval
////    when a fishing test is passed.
////    -requires the below on the linked object-
////    TAG._sea_critter_catch_difficulty = fishing test to catch critters (50)
////    TAG0._max_catch = max amount of catch (4)
////    TAG._sea_critters = criter template (random_crustacean)
/////////////////////////////////////////////////////    
[TYPEDEF e_sea_trapping_retrieval]
ON=@DClick
    sfx 05a4
    
//make our item visible and able to decay
    //    move item to inventory
    //        remove buoy (this item)
    
link.attr attr_decay 
    link
.bounce
    remove
    
    
//pass fishing check to get fish (critters)
    
IF (<src.skillcheck 18,<link.dTAG._sea_critter_catch_difficulty>>)
        FOR 
<eval rand(<link.dTAG0._max_catch>)+1>
            
serv.newitem <link.TAG._sea_critters>    //add critter
            
new.= <src.p>
        ENDFOR
        
src.sysmessage Your <link.namewas full!
        
    ELSE
        
src.sysmessage The <link.namewas empty.
        
    ENDIF
    
src.skillgain 18,<link.dTAG0._sea_critter_catch_difficulty>
    return 
1
    
    
/////////////////////////////////////////////////////
//// EVENT/TYPEDEF e_declining_uses
//// -our event handler for ON=@ DClick
//// -makes this item degrade when used
//// -when degredation is 0, item will break
//// -warns the user when about to break
/////////////////////////////////////////////////////    
[TYPEDEF e_declining_uses]    
ON=@DClick
    
//reduce uses
    
USESCUR --
    IF (<
USESCUR><=0)
        
destroy 
        SRC
.SYSMESSAGE Your <namebroke.
        return 
1
    
ENDIF
    
//notify when close to breaking
    
IF (<USESCUR><=3)
        
SRC.SYSMESSAGE Your <nameis going to break soon.
    ENDIF

    
    
/////////////////////////////////////////////////////
//// EVENT/TYPEDEF e_rope_buoy
//// -our event handler for ON=@ DClick/TargOn_Item
//// -enforces buoy targetting only
//// -forces the buoy to be doubleclicked as if used
/////////////////////////////////////////////////////    
[TYPEDEF e_rope_buoy]    
ON=@DClick    
    
//target a buoy
    
TARGET Select buoy to rope in
    
RETURN 1
ON
=@TargOn_Item
    
//only works on buoys
    
IF !(<argo.defname>==i_lobster_buoy)
        
src.sysmessage Rope only works on buoys.
        return 
1
    
ENDIF
    
//to far away
    
IF (<src.distance <argo>> > 6)
        
src.sysmessage Too far away from buoy.
        return 
1
    
ENDIF
    
//trigger/use buoy
    
argo.useitem
    
return 1
    
//////////////////////////////////////////////////////////////////////////////////////////////
///////       Items - Misc - previously undefined
//////////////////////////////////////////////////////////////////////////////////////////////    
[ITEMDEF 03b10]
DEFNAME=i_seahorse
NAME
=sea horse
TYPE
=t_fish
VALUE
=2
WEIGHT
=1
ON
=@Create
    COLOR
={0 1 colors_pink 1 colors_blue 1 colors_orange 1 colors_red 1}

[
ITEMDEF 03b11]
DEFNAME=i_shrimp_brine
NAME
=brine shrimp
TYPE
=t_fish
VALUE
=2
WEIGHT
=1

[ITEMDEF 03b0e]
DEFNAME=i_jellyfish
NAME
=jellyfish
TYPE
=t_fish
VALUE
=2
WEIGHT
=1
ON
=@Create
    COLOR
={0 1 colors_pink 1 colors_blue 1 colors_green 1}

[
ITEMDEF 03afc]
DEFNAME=i_crab_speckled
NAME
=speckled crab
TYPE
=t_fish
VALUE
=2
WEIGHT
=1

[ITEMDEF 03b14]
DEFNAME=i_shrimp
NAME
=shrimp
TYPE
=t_fish
VALUE
=2
WEIGHT
=1

[ITEMDEF 03afd]
DEFNAME=i_fish_makoto_courtesan_fish
NAME
=makoto courtesan fish
TYPE
=t_fish
VALUE
=2
WEIGHT
=1

[ITEMDEF 03afe]
DEFNAME=i_fish_minoc_blue
NAME
=Minoc blue fish
TYPE
=t_fish
VALUE
=2
WEIGHT
=1

[ITEMDEF 03aff]
DEFNAME=i_fish_britain_crown_fish
NAME
=Britain crown fish
TYPE
=t_fish
VALUE
=2
WEIGHT
=1

[ITEMDEF 03b00]
DEFNAME=i_fish_red_dart_fish
NAME
=red dart fish
TYPE
=t_fish
VALUE
=2
WEIGHT
=1

[ITEMDEF 03b01]
DEFNAME=i_fish_small_mouth_sucker_fin
NAME
=small mouth sucker fin
TYPE
=t_fish
VALUE
=2
WEIGHT
=1

[ITEMDEF 03b02]
DEFNAME=i_fish_fandancer
NAME
=fandancer fish
TYPE
=t_fish
VALUE
=2
WEIGHT
=1

[ITEMDEF 03b03]
DEFNAME=i_fish_golden_broadtail
NAME
=golden broadtail
TYPE
=t_fish
VALUE
=2
WEIGHT
=1

[ITEMDEF 03b04]
DEFNAME=i_fish_albino_courtesan_fish
NAME
=albino courtesan fish
TYPE
=t_fish
VALUE
=2
WEIGHT
=1

[ITEMDEF 03b05]
DEFNAME=i_fish_spined_scratcher_fish
NAME
=spined scratcher fish
TYPE
=t_fish
VALUE
=2
WEIGHT
=1

[ITEMDEF 03b06]
DEFNAME=i_fish_nujelm_honey
NAME
=Nujel'm honey fish
TYPE=t_fish
VALUE=2
WEIGHT=1

[ITEMDEF 03b07]
DEFNAME=i_fish_yellow_fin_bluebelly
NAME=yellow fin bluebelly
TYPE=t_fish
VALUE=2
WEIGHT=1

[ITEMDEF 03b08]
DEFNAME=i_fish_vesper_reef_tiger
NAME=Vesper reef tiger
TYPE=t_fish
VALUE=2
WEIGHT=1

[ITEMDEF 03b09]
DEFNAME=i_fish_spotted_bucaneer
NAME=spotted buccaneer
TYPE=t_fish
VALUE=2
WEIGHT=1

[ITEMDEF 03b0a]
DEFNAME=i_fish_stripped_flake_fish
NAME=stripped flake fish
TYPE=t_fish
VALUE=2
WEIGHT=1 

Capes


PS - the above works 100% for players, but when using an owner plevel account, the sinking effect does not work (???).
04-18-2018 03:44 AM
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Capes
Journeyman
*

Posts: 57
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Likes Received: 4 in 4 posts
Joined: Mar 2018
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Post: #2
RE: Fishing - net & lobster traps
" PS - the above works 100% for players, but when using an owner plevel account, the sinking effect does not work (???). "
Silly me, I does work I just forgot plevel 0wner can always see invisible items... LOL.

Capes
04-18-2018 10:19 PM
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[+] 1 user Likes Capes's post
mrkarlo
Journeyman
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Joined: Mar 2012
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Post: #3
RE: Fishing - net & lobster traps
Capes hi and tenk yu. What about 56b sphere?
04-24-2018 06:30 AM
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Capes
Journeyman
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Posts: 57
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Likes Received: 4 in 4 posts
Joined: Mar 2018
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Post: #4
RE: Fishing - net & lobster traps
Honestly, I don't know the differences between sphere b and d. There may be some tweaking involved.

Capes
04-24-2018 10:01 PM
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skameykin22
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Post: #5
RE: Fishing - net & lobster traps
This is praiseworthy knowledge.

идн
05-01-2018 12:29 AM
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