The following warnings occurred:
Warning [2] Use of undefined constant SAPI_NAME - assumed 'SAPI_NAME' (this will throw an Error in a future version of PHP) - Line: 3388 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3388 errorHandler->error
/showthread.php 116 build_archive_link
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/inc/functions.php 3324 build_forum_breadcrumb
/showthread.php 195 build_forum_breadcrumb
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/showthread.php 195 build_forum_breadcrumb






Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Adding New Monsters?
Author Message
GendR
Apprentice
*

Posts: 19
Likes Given: 0
Likes Received: 0 in 0 posts
Joined: Feb 2017
Reputation: 0



Post: #1
Adding New Monsters?
so I've added the VD files using MulPatcher and I'm a bit confused...

I've added a smaller version of a giant scorpion, it is

H: 0x99 (153)

when I try to create a monster in sphere_monsters and I use CHARDEF 099 it spawns a Ghoul, anyone know what I'm doing wrong?
(This post was last modified: 02-09-2017 12:52 PM by GendR.)
02-09-2017 11:51 AM
Find all posts by this user Like Post Quote this message in a reply
Leonidas
Master
**

Posts: 277
Likes Given: 3
Likes Received: 13 in 12 posts
Joined: May 2013
Reputation: 1



Post: #2
RE: Adding New Monsters?
Try using UO Fiddler to see if you successfully added your new monster, and if not I suggest using fiddler to add monsters, it's a lot easy than mulpatcher in my opinion.

Just make sure you set the correct mul paths under settings.
02-09-2017 01:53 PM
Find all posts by this user Like Post Quote this message in a reply
GendR
Apprentice
*

Posts: 19
Likes Given: 0
Likes Received: 0 in 0 posts
Joined: Feb 2017
Reputation: 0



Post: #3
RE: Adding New Monsters?
(02-09-2017 01:53 PM)Leonidas Wrote:  Try using UO Fiddler to see if you successfully added your new monster, and if not I suggest using fiddler to add monsters, it's a lot easy than mulpatcher in my opinion.

Just make sure you set the correct mul paths under settings.

I believe it adds them correctly if I overwrite an existing monster but when I try to use the Unfilled slots I don't think it is?

Where would I find those in UOFiddler if they added correctly?

also is there any way to change the .vd to be H,L or P? Not quite sure what identifies the animation as H,L,P...
(This post was last modified: 02-09-2017 03:20 PM by GendR.)
02-09-2017 02:25 PM
Find all posts by this user Like Post Quote this message in a reply
Leonidas
Master
**

Posts: 277
Likes Given: 3
Likes Received: 13 in 12 posts
Joined: May 2013
Reputation: 1



Post: #4
RE: Adding New Monsters?
I've always overwritten existing slots because I've never gotten the empty ones to work. You can add your monster to anim1,anim2,anim3,anim4, etc to an existing slot, there are tons of ugly monsters you can overwrite unless you figure out how to use the empty slots.

You can find them under "Animations". To edit, click "settings" at the bottom of the screen and then click "Animation edit".

I have no idea what identifies them as H or L. I simply just overwrote a monster that I know i'm never going to use and edited that chardef to my new monster.
02-10-2017 11:14 AM
Find all posts by this user Like Post Quote this message in a reply
darksun84
Sir Spamalot
****

Posts: 1,687
Likes Given: 245
Likes Received: 162 in 151 posts
Joined: Mar 2012
Reputation: 35



Post: #5
RE: Adding New Monsters?
I think that H, L, P stands for the number of animation frames the creature has.

Anyway, if you want to add a new creature in an empty slot, you have also to add an entry in the following files:

mobtypes.txt //100% Sure
bodyconv.def
corpse.def //Not sure about this

These files are in the ultima online folder
02-10-2017 06:34 PM
Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 3 Guest(s)