Snaigel   
		
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Reward system based on char level 
			 
			
				I'm using this reward system which does a probability to drop a power scroll on @deathcorpse, so it does on any dead npc corpse, but I want to make some exceptions of npcs... any ideas? 
This is the reward system script:
 Quote://///////////////////////////////////////////////////////////////// 
//		reward system				// 
////////////////////////////////////////////////////////////////// 
// checks the level - bonus to each level gets more ps/gold from monsters loot 
// >level = +ps,+gold 
// ps drop rate (r100,r99,98...) 
// gold amount (+25,+50,+100,+150...) 
// message to each kill 
// event to all npc to check lootbonus 
////////////////////////////////////////////////////////////////// 
[Function e_lootbonus] 
IF <tag0.mylevel> 
F_check_level_reward 
// 
e_LOOTBONUS 
ENDIF 
 
[FUNCTION F_check_level_reward] 
if <eval <tag0.mylevel> ==1> 
	if <eval <tag0.mylevel> <=1> 
	tag0.lootbonus=1 
elif <eval <tag0.mylevel> <=5> 
	tag0.lootbonus=2 
elif <eval <tag0.mylevel> <=10> 
	tag0.lootbonus=3 
elif <eval <tag0.mylevel> <=15> 
	tag0.lootbonus=4 
elif <eval <tag0.mylevel> <=20> 
	tag0.lootbonus=5 
elif <eval <tag0.mylevel> <=25> 
	tag0.lootbonus=6 
elif <eval <tag0.mylevel> <=30> 
	tag0.lootbonus=7 
elif <eval <tag0.mylevel> <=35> 
	tag0.lootbonus=8 
elif <eval <tag0.mylevel> <=40> 
	tag0.lootbonus=9 
elif <eval <tag0.mylevel> <=45> 
	tag0.lootbonus=10 
elif <eval <tag0.mylevel> <=50> 
	tag0.lootbonus=11 
elif <eval <tag0.mylevel> <=55> 
	tag0.lootbonus=12 
elif <eval <tag0.mylevel> <=60> 
	tag0.lootbonus=13 
elif <eval <tag0.mylevel> <=65> 
	tag0.lootbonus=14 
elif <eval <tag0.mylevel> <=70> 
	tag0.lootbonus=15 
elif <eval <tag0.mylevel> <=75> 
	tag0.lootbonus=16 
elif <eval <tag0.mylevel> <=80> 
	tag0.lootbonus=17 
elif <eval <tag0.mylevel> <=85> 
	tag0.lootbonus=18 
elif <eval <tag0.mylevel> <=90> 
	tag0.lootbonus=19 
elif <eval <tag0.mylevel> <=95> 
	tag0.lootbonus=20 
elif <eval <tag0.mylevel> <=100> 
	tag0.lootbonus=21 
endif 
endif 
 
[events e_LOOTBONUS] 
ON=@DeathCorpse 
IF <act.TAG0.lootbonus> <= 1 
serv.newitem i_gold,{10 20},<ARGO> 
		// 
		IF (<EVAL RAND(98)> == 1)   
			serv.newitem power_scrolls,1,<ARGO> 
		endif 
		//	 
ELIF <act.TAG0.lootbonus> <= 2 
serv.newitem i_gold,{20 40},<ARGO> 
		// 
		IF (<EVAL RAND(94)> == 1)   
			serv.newitem power_scrolls,1,<ARGO> 
		endif 
		//	 
ELIF <act.TAG0.lootbonus> <= 3 
serv.newitem i_gold,{30 60},<ARGO> 
		// 
		IF (<EVAL RAND(89)> == 1)   
			serv.newitem power_scrolls,1,<ARGO> 
		endif 
		//	 
ELIF <act.TAG0.lootbonus> <= 4 
serv.newitem i_gold,{80 100},<ARGO> 
		// 
		IF (<EVAL RAND(84)> == 1)   
			serv.newitem power_scrolls,1,<ARGO> 
		endif 
		//	 
ELIF <act.TAG0.lootbonus> <= 5 
serv.newitem i_gold,{100 150},<ARGO> 
		// 
		IF (<EVAL RAND(79)> == 1)   
			serv.newitem power_scrolls,1,<ARGO> 
		endif 
		//	 
ELIF <act.TAG0.lootbonus> <= 6 
serv.newitem i_gold,{150 200},<ARGO> 
		// 
		IF (<EVAL RAND(74)> == 1)   
			serv.newitem power_scrolls,1,<ARGO> 
		endif 
		//	 
ELIF <act.TAG0.lootbonus> <= 7 
serv.newitem i_gold,{200 220},<ARGO> 
		// 
		IF (<EVAL RAND(69)> == 1)   
			serv.newitem power_scrolls,1,<ARGO> 
		endif 
		//	 
ELIF <act.TAG0.lootbonus> <= 8 
serv.newitem i_gold,{200 240},<ARGO> 
		// 
		IF (<EVAL RAND(64)> == 1)   
			serv.newitem power_scrolls,1,<ARGO> 
		endif 
		//	 
ELIF <act.TAG0.lootbonus> <= 9 
serv.newitem i_gold,{240 255},<ARGO> 
		// 
		IF (<EVAL RAND(59)> == 1)   
			serv.newitem power_scrolls,1,<ARGO> 
		endif 
		//	 
ELIF <act.TAG0.lootbonus> <= 10 
serv.newitem i_gold,{250 270},<ARGO> 
		// 
		IF (<EVAL RAND(54)> == 1)   
			serv.newitem power_scrolls,1,<ARGO> 
		endif 
		//	 
ELIF <act.TAG0.lootbonus> <= 11 
serv.newitem i_gold,{270 280},<ARGO> 
		// 
		IF (<EVAL RAND(49)> == 1)   
			serv.newitem power_scrolls,1,<ARGO> 
		endif 
		//	 
ELIF <act.TAG0.lootbonus> <= 12 
serv.newitem i_gold,{290 300},<ARGO> 
		// 
		IF (<EVAL RAND(44)> == 1)   
			serv.newitem power_scrolls,1,<ARGO> 
		endif 
		//	 
ELIF <act.TAG0.lootbonus> <= 13 
serv.newitem i_gold,{290 300},<ARGO> 
		// 
		IF (<EVAL RAND(39)> == 1)   
			serv.newitem power_scrolls,1,<ARGO> 
		endif 
		//	 
ELIF <act.TAG0.lootbonus> <= 14 
serv.newitem i_gold,{290 310},<ARGO> 
		// 
		IF (<EVAL RAND(34)> == 1)   
			serv.newitem power_scrolls,1,<ARGO> 
		endif 
		//	 
ELIF <act.TAG0.lootbonus> <= 15 
serv.newitem i_gold,{295 315},<ARGO> 
		// 
		IF (<EVAL RAND(30)> == 1)   
			serv.newitem power_scrolls,1,<ARGO> 
		endif 
		//	 
ELIF <act.TAG0.lootbonus> <= 16 
serv.newitem i_gold,{312 315},<ARGO> 
		// 
		IF (<EVAL RAND(30)> == 1)   
			serv.newitem power_scrolls,1,<ARGO> 
		endif 
		//	 
ELIF <act.TAG0.lootbonus> <= 17 
serv.newitem i_gold,{310 318},<ARGO> 
		// 
		IF (<EVAL RAND(30)> == 1)   
			serv.newitem power_scrolls,1,<ARGO> 
		endif 
		//	 
ELIF <act.TAG0.lootbonus> <= 18 
serv.newitem i_gold,{318 322},<ARGO> 
		// 
		IF (<EVAL RAND(30)> == 1)   
			serv.newitem power_scrolls,1,<ARGO> 
		endif 
		//	 
ELIF <act.TAG0.lootbonus> <= 19 
serv.newitem i_gold,{316 325},<ARGO> 
		// 
		IF (<EVAL RAND(30)> == 1)   
			serv.newitem power_scrolls,1,<ARGO> 
		endif 
		//	 
ELIF <act.TAG0.lootbonus> <= 20 
serv.newitem i_gold,{315 333},<ARGO> 
		// 
		IF (<EVAL RAND(30)> == 1)   
			serv.newitem power_scrolls,1,<ARGO> 
		endif 
		//	 
ELIF <act.TAG0.lootbonus> <= 21 
serv.newitem i_gold,{333 400},<ARGO> 
		// 
		IF (<EVAL RAND(20)> == 1)   
			serv.newitem power_scrolls,1,<ARGO> 
		endif 
		// 
EndiF 
			 
			
			
			
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