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DEBUG:__ thread (3564)
Author Message
MirroR
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Posts: 36
Likes Given: 4
Likes Received: 5 in 5 posts
Joined: Apr 2012
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Resty of Abyss

Post: #1
DEBUG:__ thread (3564)
Any changes have been made yet.

just ini.
PHP Code:
// FeatureT2A, used to control T2A expansion features ( default 03 )
// FEATURE_T2A_UPDATE           01 // Monster and Lost lands
// FEATURE_T2A_CHAT             02 // In game chat
FeatureT2A 03

// FeatureLBR, used to control LBR expansion features
// FEATURE_LBR_UPDATE           01 // Lbr Monsters
// FEATURE_LBR_SOUND            02 // MP3 instead of MIDI
FeatureLBR 01

// FeatureAOS, used to control AOS expansion features
// FEATURE_AOS_UPDATE_A         01 // AOS Monsters, Map
// FEATURE_AOS_UPDATE_B         02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support
// FEATURE_AOS_POPUP            04 // PopUp Menus
// FEATURE_AOS_DAMAGE           08 // Show damage values above char head when deal/receive any damage
FeatureAOS 01|02|04|08

// FeatureSE, used to control SE expansion features
// FEATURE_SE_UPDATE            01 // Basic SE features
// FEATURE_SE_NINJASAM          02 // Ninja and Samurai
FeatureSE 01|02

// FeatureML, used to control ML expansion features
// FEATURE_ML_UPDATE            01 // Basic ML features
FeatureML 01

// FeatureKR, used to control KR expansion features (still not complete but usable)
// FEATURE_KR_UPDATE_A          01 // Basic KR features
// FEATURE_KR_UPDATE_B          02 // Basic KR features
FeatureKR 0

// FeatureSA, used to control SA expansion features
// FEATURE_SA_UPDATE            01 // Unlocks gargoyle character creation and housing items
// FEATURE_SA_MOVEMENT          02 // Activates new movement packets (not good)
FeatureSA 01

// FeatureTOL, used to control TOL expansion features
// FEATURE_TOL_UPDATE           01 // Basic TOL features
// FEATURE_TOL_VIRTUALGOLD      02 // Use virtual gold/platinum currency instead default 'physical' gold
FeatureTOL 01|02

// FeatureExtra, used to control misc expansion features
// FEATURE_EXTRA_CRYSTAL        001 // Unlocks ML crystal items on house design
// FEATURE_EXTRA_GOTHIC         002 // Unlocks SA gothic items on house design
// FEATURE_EXTRA_RUSTIC         004 // Unlocks SA rustic items on house design
// FEATURE_EXTRA_JUNGLE         008 // Unlocks TOL jungle items on house design
// FEATURE_EXTRA_SHADOWGUARD    010 // Unlocks TOL shadowguard items on house design
FeatureExtra 001|002|004|008|0010 

PHP Code:
16:23:DEBUG:__ thread (3564__ |  # | _____ function _____________ | ticks passed from previous function start ______
16:23:DEBUG:>>         3564     |  |         NetworkManager::tick | +
16
:23:DEBUG:>>         3564     |  |          NetworkThread::tick | +
16
:23:DEBUG:>>         3564     |  |   NetworkInput::processInput | +
16
:23:DEBUG:>>         3564     |  |    NetworkInput::processData | +
16
:23:DEBUG:>>         3564     |  |    NetworkInput::processData | +
16
:23:DEBUG:>>         3564     |  NetworkInput::processGameClientData | +
16
:23:DEBUG:>>         3564     |  |    PacketCharPlay::onReceive | +
16
:23:DEBUG:>>         3564     |  |          CClient::Setup_Play | +
16
:23:DEBUG:>>         3564     |  |         CClient::Setup_Start | +
16
:23:DEBUG:>>         3564     |  |      CClient::addPlayerStart | +
16
:23:DEBUG:>>         3564     10 |                CChar::Update | +
16
:23:DEBUG:>>         3564     11 |           CClient::addReSync | +
16
:23:DEBUG:>>         3564     12 |             CClient::addChar | +<-- exception catch point (below is guessed and could be incorrect!)
16:23:DEBUG:>>         3564     13 |       CClient::addAOSTooltip | +
16
:23:DEBUG:>>         3564     14 |   CObjBase::FreePropertyList | +
16
:23:CRITICAL:"Access Violation" (0x1894e8), in CClient::addChar() #3 "AOSToolTip adding (end)"
16:23:DEBUG:m_dirFace (01
(This post was last modified: 06-08-2016 11:34 PM by MirroR.)
06-08-2016 11:33 PM
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MirroR
Apprentice
*

Posts: 36
Likes Given: 4
Likes Received: 5 in 5 posts
Joined: Apr 2012
Reputation: 1

Resty of Abyss

Post: #2
RE: DEBUG:__ thread (3564)
?????
06-11-2016 10:01 AM
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