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Need help in general Scripting
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Kanibal
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Post: #31
RE: Need help in general Scripting
(04-27-2016 04:59 AM)roberpot Wrote:  I treat with 1and1. Are cheap and linux vps are nice. Windows servers reboot all days (the one i contract yes...).

I have windows 2003 server with six month uptime Blush

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04-27-2016 07:31 AM
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roberpot
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Post: #32
Need help in general Scripting
The problem was not the os. The problem was the environment configured by 1and1. Is a shit.
04-27-2016 08:37 AM
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Fronz
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Post: #33
RE: Need help in general Scripting
https://www.1and1.com/vps-hosting-packages

With all this conversation it got me confused. If I get the 1 vCore will it be good? Again not planning on having a huge shard.
If I have 100 players will I be able to run the shard with no lag or problems if I get the Virtual Server M?

Potato,
Fronz
(This post was last modified: 04-27-2016 12:59 PM by Fronz.)
04-27-2016 12:58 PM
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XuN
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Post: #34
RE: Need help in general Scripting
Take in count that 1vCore will have to do all the OS's operations like executing background programs, etc. So you won't have the 100% of that vCore, there is also another thing to take in count: it is not the same 1 vCore with 1200mhz of speed than one with 4200mhz and that web does not specify it's speed.
The same goes for the RAM: there is no need of insane amounts of ram (better to focus on quality (speed and so) than in capacity) but take in count that it's not only Sphere the only one using it.

So while having expensive hardware is not really needed and will be a waste of money, trying to get the lowest and cheaper one is not a good idea tho. Try to get something like:

Default SO + programs
+
vCore (higher speed possible) and 2gb ram (higher speed too)
04-27-2016 04:07 PM
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Fronz
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Post: #35
RE: Need help in general Scripting
Okey. Gonna check for that thanks!

Now I think I'm all set. I just need some final stuff before going live.

Since it's my first time opening a shard what should I know and do? I already have SphereService, should I use Filezilla and host on the VPS too?

Other questions are how do I set a live Player Status page on my Website?
How do I rollback a save? Like if I have a problem and I have to load a previous save?
How often should I backup the server and what files should I backup?

Many thanks,
Fronz
04-28-2016 06:32 AM
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Kanibal
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Post: #36
RE: Need help in general Scripting
(04-28-2016 06:32 AM)Fronz Wrote:  I already have SphereService, should I use Filezilla and host on the VPS too?

Windows or Linux host?

(04-28-2016 06:32 AM)Fronz Wrote:  Other questions are how do I set a live Player Status page on my Website?

Use MySQL DB for store players online etc.

(04-28-2016 06:32 AM)Fronz Wrote:  How do I rollback a save? Like if I have a problem and I have to load a previous save?

Delete sphereworld.scp etc. and rename backup files.

(04-28-2016 06:32 AM)Fronz Wrote:  How often should I backup the server and what files should I backup?

You dont need a backup Devil

Also you can use telnet, to connect and control Sphere Smile

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(This post was last modified: 04-28-2016 09:55 PM by Kanibal.)
04-28-2016 09:53 PM
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Fronz
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Post: #37
RE: Need help in general Scripting
Thanks man. Will make sure to follow your steps! I'll investigate the other stuff. It's a windows server!


// /////////////////////////////////

Got a question now. Why is it when I make a potion with alchemy (any potion), I do it fine. But when I .save the sphere it gives an error

ERROR:GC: 1 unplaced object deleted
ERROR:UID=0438b8d8f, id=0419e 'night sight', Invalid code=3202 (Object not placed in the world)

Yet the potion is still okey. Everything is alright.


// ///////////////////////////////////////

[ITEMDEF 0e9b] //Mortar & Pestle
DEFNAME = i_mortar_pestle
VALUE = 170
TYPE = t_script
RESOURCES = 5 i_ingot_iron
WEIGHT = 1
SKILLMAKE = TINKERING 70.0,t_tinker_tools

ON=@Create
MORE1 = 3
TAG.SKILL = 0.0
TAG.ID =
TYPE = T_MORTAR

ON = @Click
if ( 0<TAG.CLICKED> == 0 )
TAG.CLICKED = <TIME>
endif
MESSAGE <NAME>
if ( !strcmp( "<TAG.ID>", "" ) )
return 1
endif

if ( (<TIME> - <TAG.CLICKED>) > 15 )
MESSAGE (click again to clear)
else
NAME =
TAG.ID =
TAG.SKILL = 0.0
MESSAGE *You wash the mortar and clear the pestle*
endif
TAG.CLICKED = <TIME>
return 1

ON=@ContextMenuRequest
SRC.AddContextEntry 747,5121

ON=@ContextMenuSelect
IF (<ARGN>==747)
NAME =
TAG.ID =
TAG.SKILL = 0.0
MESSAGE *You wash the mortar and clear the pestle*
resendtooltip
ENDIF

ON=@DClick
if (<TOPOBJ.UID> != <SRC.UID> )
src.sysmessage You must have the mortar and pestle in your pack.
return 1
endif

if (<MORE1> != 3 )
SRC.NEWITEM i_mortar_pestle
SRC.ACT.BOUNCE
REMOVE
SRC.ACT.USE
return 1
endif

if ( !strcmp( "<TAG.ID>", "") )
SRC.ACT = <UID>
SRC.SKILLMENU sm_alchemy
return 1
endif

if (<SRC.ACTION> != -1 )
SRC.SYSMESSAGE You must wait to perform another action.
return 1
endif

SRC.NEWITEM <TAG.ID>
if ( (<SRC.ACT.TYPE> == t_potion) && (<SRC.RESTEST i_bottle_empty> == 0) )
SRC.SYSMESSAGE You have no bottles for your potion.
elseif (<SRC.RESTEST <SRC.ACT.RESOURCES>> == 0 )
SRC.SYSMESSAGE You need <SRC.ACT.RESMAKE> to produce <SRC.ACT.NAME>.
elseif ( !<SRC.CANMAKE <SRC.ACT.BASEID>> )
SRC.SYSMESSAGE You haven't got the faintest idea on how to produce <SRC.ACT.NAME>.
else
SRC.SYSMESSAGE You start producing <SRC.ACT.NAME>.
SRC.MAKEITEM = <TAG.ID>
SRC.TAG.MAKEITEM.LEVEL = <TAG.SKILL>
endif
//SRC.ACT.REMOVE
return 1

// /////////////////////////////////////

[FUNCTION dialog_skill_alchemy]
TAG.POTIONS = 0
VAR.CANMAKE = 0

DSA_POTION i_potion_CureLess
DSA_SKILL 15.0
DSA_DESC1 Instantly cures even the simpler
DSA_DESC2 poisons
DSA_DESC3 " "
DSA_POTION i_potion_NightSight
DSA_SKILL 20.0
DSA_DESC1 Allows perfect sight even in the
DSA_DESC2 most pure darkness
DSA_DESC3 ""
DSA_POTION i_potion_RefreshLess
DSA_SKILL 30.0
DSA_DESC1 Instantly restores a small amount of
DSA_DESC2 stamina
DSA_DESC3 " "
DSA_POTION i_potion_HealLess
DSA_SKILL 33.0
DSA_DESC1 Instantly restores a small amount of
DSA_DESC2 health
DSA_DESC3 " "
DSA_POTION i_potion_ExplosionLess
DSA_SKILL 36.0
DSA_DESC1 When thrown, creates a small explosion,
DSA_DESC2 damaging everyone in the close vicinity
DSA_DESC3 ""
DSA_POTION i_potion_AgilityLess
DSA_SKILL 40.0
DSA_DESC1 Temporarily increases Dexterity
DSA_DESC2 by a small amount
DSA_DESC3 ""
DSA_POTION i_potion_StrengthLess
DSA_SKILL 45.0
DSA_DESC1 Temporarily increases Strength
DSA_DESC2 by a small amount
DSA_DESC3 ""
DSA_POTION i_potion_PoisonLess
DSA_SKILL 45.0
DSA_DESC1 Used to apply a weak
DSA_DESC2 poison on certain weapons
DSA_DESC3 ""
DSA_POTION i_potion_ClevernessLess
DSA_SKILL 50.0
DSA_DESC1 Temporarily increases Intelligence
DSA_DESC2 by a small amount
DSA_DESC3 ""
DSA_POTION i_potion_Refresh
DSA_SKILL 52.0
DSA_DESC1 Instantly restores a significant amount
DSA_DESC2 of stamina
DSA_DESC3 " "
DSA_POTION i_potion_EmpowerLess
DSA_SKILL 53.0
DSA_DESC1 Unknown
DSA_DESC2 " "
DSA_DESC3 " "
DSA_POTION i_potion_Heal
DSA_SKILL 54.0
DSA_DESC1 Instantly restores a significant amount
DSA_DESC2 of health
DSA_DESC3 " "
DSA_POTION i_potion_Explosion
DSA_SKILL 55.0
DSA_DESC1 When thrown, creates an explosion,
DSA_DESC2 damaging everyone in the close vicinity
DSA_DESC3 ""
DSA_POTION i_potion_Cure
DSA_SKILL 56.0
DSA_DESC1 Instantly cures even the average
DSA_DESC2 poisons
DSA_DESC3 " "
DSA_POTION i_potion_Agility
DSA_SKILL 60.0
DSA_DESC1 Temporarily increases Dexterity
DSA_DESC2 by a significant amount
DSA_DESC3 ""
DSA_POTION i_potion_PermanenceLess
DSA_SKILL 61.0
DSA_DESC1 Doubles the duration of the benefitial
DSA_DESC2 spells already in effect
DSA_DESC3 ""
DSA_POTION i_potion_StoneSkin
DSA_SKILL 63.0
DSA_DESC1 Hardens the skin to stone, thus raising
DSA_DESC2 defense. It's effect is less noticeable
DSA_DESC3 the stronger the Armour equipped.
DSA_POTION i_potion_Strength
DSA_SKILL 64.0
DSA_DESC1 Temporarily increases Strength
DSA_DESC2 by a significant amount
DSA_DESC3 ""
DSA_POTION i_potion_Poison
DSA_SKILL 65.0
DSA_DESC1 Used to apply an average
DSA_DESC2 poison on certain weapons
DSA_DESC3 ""
DSA_POTION i_potion_ManaLess
DSA_SKILL 66.0
DSA_DESC1 Instantly restores a small amount of
DSA_DESC2 mana
DSA_DESC3 " "
DSA_POTION i_potion_Empower
DSA_SKILL 67.0
DSA_DESC1 Unknown
DSA_DESC2 " "
DSA_DESC3 " "
DSA_POTION i_potion_Cleverness
DSA_SKILL 68.0
DSA_DESC1 Temporarily increases Intelligence
DSA_DESC2 by a significant amount
DSA_DESC3 ""
DSA_POTION i_potion_Permanence
DSA_SKILL 70.0
DSA_DESC1 Triples the duration of the benefitial
DSA_DESC2 spells already in effect
DSA_DESC3 " "
DSA_POTION i_potion_CureGreat
DSA_SKILL 71.0
DSA_DESC1 Instantly cures even the deadlier
DSA_DESC2 poisons
DSA_DESC3 " "
DSA_POTION i_potion_RefreshGreat
DSA_SKILL 72.0
DSA_DESC1 Instantly restores a large amount
DSA_DESC2 of stamina
DSA_DESC3 " "
DSA_POTION i_potion_AgilityGreat
DSA_SKILL 74.0
DSA_DESC1 Temporarily increases Dexterity
DSA_DESC2 by a large amount
DSA_DESC3 ""
DSA_POTION i_potion_ExplosionGreat
DSA_SKILL 76.0
DSA_DESC1 When thrown, creates a large explosion,
DSA_DESC2 damaging everyone in the close vicinity
DSA_DESC3 ""
DSA_POTION i_potion_StrengthGreat
DSA_SKILL 78.0
DSA_DESC1 Temporarily increases Strength
DSA_DESC2 by a large amount
DSA_DESC3 ""
DSA_POTION i_potion_SteelSkin
DSA_SKILL 80.0
DSA_DESC1 Hardens the skin to steel, thus raising
DSA_DESC2 defense. It's effect is less noticeable
DSA_DESC3 the stronger the Armour equipped.
DSA_POTION i_potion_Mana
DSA_SKILL 84.0
DSA_DESC1 Instantly restores a significant amount
DSA_DESC2 of mana
DSA_DESC3 " "
DSA_POTION i_potion_HealGreat
DSA_SKILL 86.0
DSA_DESC1 Instantly restores a large amount
DSA_DESC2 of health
DSA_DESC3 " "
DSA_POTION i_potion_ClevernessGreat
DSA_SKILL 88.0
DSA_DESC1 Temporarily increases Intelligence
DSA_DESC2 by a large amount
DSA_DESC3 ""
DSA_POTION i_potion_PermanenceGreat
DSA_SKILL 90.0
DSA_DESC1 Quads the duration of the benefitial
DSA_DESC2 spells already in effect
DSA_DESC3 " "
DSA_POTION i_potion_PoisonGreat
DSA_SKILL 90.0
DSA_DESC1 Used to apply a strong
DSA_DESC2 poison on certain weapons
DSA_DESC3 ""
DSA_POTION i_potion_EmpowerGreat
DSA_SKILL 93.0
DSA_DESC1 Unknown
DSA_DESC2 " "
DSA_DESC3 " "
DSA_POTION i_potion_Invisibility
DSA_SKILL 95.0
DSA_DESC1 This potion renders every particle in your
DSA_DESC2 body translucent, as long as you remain
DSA_DESC3 imobile
DSA_POTION i_potion_Shrink
DSA_SKILL 97.0
DSA_DESC1 Shrinks small pets, allowing them to
DSA_DESC2 be carried with relative ease.
DSA_DESC3 " "
DSA_POTION i_potion_ManaGreat
DSA_SKILL 99.0
DSA_DESC1 Instantly restores a large amount
DSA_DESC2 of mana
DSA_DESC3 " "
DSA_POTION i_potion_ShrinkGreat
DSA_SKILL 100.0
DSA_DESC1 Shrinks large pets, allowing them to
DSA_DESC2 be carried with relative ease.
DSA_DESC3 " "
DSA_POTION i_potion_ra
DSA_SKILL 100.0
DSA_DESC1 Allows the effects of reactive
DSA_DESC2 armour to be used in potion form.
DSA_DESC3 " "
DSA_POTION i_potion_Emblaze
DSA_SKILL 100.0
DSA_DESC1 Unknown
DSA_DESC2 " "
DSA_DESC3 " "
DSA_POTION i_potion_hope
DSA_SKILL 115.0
DSA_DESC1 Unknown
DSA_DESC2 " "
DSA_DESC3 " "
DSA_POTION i_potion_PoisonFood
DSA_SKILL 101.0
DSA_DESC1 Used to apply a strong
DSA_DESC2 poison to food and drinks
DSA_DESC3 " "
DSA_POTION i_potion_PoisonDeadly
DSA_SKILL 105.0
DSA_DESC1 Used to apply a deadly
DSA_DESC2 poison on certain weapons
DSA_DESC3 ""
DSA_POTION i_blood_vampire
DSA_SKILL 100.0
DSA_DESC1 Used by
DSA_DESC2 necromancers
DSA_DESC3 ""
DSA_POTION i_blood_wither
DSA_SKILL 100.0
DSA_DESC1 Used by
DSA_DESC2 necromancers
DSA_DESC3 ""
DSA_POTION i_blood_strangle
DSA_SKILL 100.0
DSA_DESC1 Used by
DSA_DESC2 necromancers
DSA_DESC3 ""

if (<TAG.POTIONS> == 0 )
SRC.SYSMESSAGE You can't make anything with what you have.
return 1
endif

TAG.CURR.N = 0
DSA_NEXT
DIALOG d_skill_alchemy


[FUNCTION DSA_POTION]
VAR.CANMAKE = 0
VAR.MAKE_ACT = <SRC.ACT>
SRC.NEWITEM = <args>


[FUNCTION DSA_SKILL]
//if !(<SRC.RESTEST <SRC.ACT.RESOURCES>> )

if (<SRC.ALCHEMY> < <args> )
SRC.ACT.REMOVE
SRC.ACT = <VAR.MAKE_ACT>
return 1
endif

VAR.CANMAKE = 1
TAG.POTIONS = <eval (<TAG.POTIONS> + 1)>
TRY TAG.POTION.<TAG.POTIONS>.SKILL = <ARGS>
TRY TAG.POTION.<TAG.POTIONS>.ID = <SRC.ACT.BASEID>
TRY TAG.POTION.<TAG.POTIONS>.NAME = <SRC.ACT.NAME>
TRY TAG.POTION.<TAG.POTIONS>.RESMAKE = <SRC.ACT.RESMAKE>
TRY TAG.POTION.<TAG.POTIONS>.RESOURCES = <SRC.ACT.RESOURCES>
SRC.ACT.REMOVE
SRC.ACT = <VAR.MAKE_ACT>


[FUNCTION DSA_DESC1]
if (<VAR.CANMAKE> )
TRY TAG.POTION.<TAG.POTIONS>.DESC1 = <args>
endif
[FUNCTION DSA_DESC2]
if (<VAR.CANMAKE> )
TRY TAG.POTION.<TAG.POTIONS>.DESC2 = <args>
endif
[FUNCTION DSA_DESC3]
if (<VAR.CANMAKE> )
TRY TAG.POTION.<TAG.POTIONS>.DESC3 = <args>
endif
[FUNCTION DSA_NEXT]
if (<TAG.CURR.N> == <TAG.POTIONS> )
return 1
endif
TAG.CURR.N = <eval (<TAG.CURR.N>+1)>

if (<TAG.CURR.N> == 1 )
VAR.PAGE0 = 1
VAR.PAGE1 = 2
VAR.PAGE2 = 3
elseif (<TAG.CURR.N> == <TAG.POTIONS> )
VAR.PAGE0 = 2
VAR.PAGE1 = 1
VAR.PAGE2 = 3
else
VAR.PAGE0 = 3
VAR.PAGE1 = 2
VAR.PAGE2 = 1
endif
[FUNCTION DSA_PREV]
if (<TAG.CURR.N> == 1 )
return 1
endif
TAG.CURR.N = <eval (<TAG.CURR.N>-1)>

if (<TAG.CURR.N> == 1 )
VAR.PAGE0 = 1
VAR.PAGE1 = 2
VAR.PAGE2 = 3
elseif (<TAG.CURR.N> == <TAG.POTIONS> )
VAR.PAGE0 = 2
VAR.PAGE1 = 1
VAR.PAGE2 = 3
else
VAR.PAGE0 = 3
VAR.PAGE1 = 2
VAR.PAGE2 = 1
endif


[DIALOG d_skill_alchemy]
100, 100

page 0
resizepic 20 0 2600 374 334 // Curved Grey background
//gumppic 0 0 8016 // -- with patch only
text 60 45 0 1
text 70 65 61 10
text 60 100 0 2
croppedtext 70 120 290 40 51 14

text 60 200 0 3
text 70 220 41 11
text 70 240 41 12
text 70 260 41 13

button 300 70 2122 2123 1 0 5 // -- with patch only

page <VAR.PAGE0>
button 320 284 <eval 01196> <eval 01197> 1 0 1
//button 320 284 8018 8018 1 0 1 // -- with patch only
page <VAR.PAGE1>
button 320 0 <eval 0119a> <eval 01199> 1 0 2
//button 320 0 8017 8017 1 0 2 // -- with patch only
page <VAR.PAGE2>
button 320 284 <eval 01196> <eval 01197> 1 0 1
//button 320 284 8018 8018 1 0 1 // -- with patch only

button 320 0 <eval 0119a> <eval 01199> 1 0 2
//button 320 0 8017 8017 1 0 2 // -- with patch only


[DIALOG d_skill_alchemy TEXT]
Potion recipes // 0
Recipe:
Ingredients:
Description:
.
.
.
.
.
.
<TAG.POTION.<TAG.CURR.N>.NAME> // 10
<TAG.POTION.<TAG.CURR.N>.DESC1> // 11
<TAG.POTION.<TAG.CURR.N>.DESC2> // 12
<TAG.POTION.<TAG.CURR.N>.DESC3> // 13
<TAG.POTION.<TAG.CURR.N>.RESMAKE> // 14
<TAG.POTION.<TAG.CURR.N>.SKILL> // 15
. // 16


[DIALOG d_skill_alchemy BUTTON]
ON = 1 // next
DSA_NEXT
DSA_APPLY
DIALOG d_skill_alchemy
return 1
ON = 2 // prev
DSA_PREV
DSA_APPLY
DIALOG d_skill_alchemy
return 1
ON = 0
SRC.SYSMESSAGE You set up the mortar to produce <TAG.POTION.<TAG.CURR.N>.NAME>.
DSA_APPLY
DSA_CLEARTAGS
return 1


[FUNCTION DSA_APPLY]
TAG.ID = <TAG.POTION.<TAG.CURR.N>.ID>
TAG.SKILL = <TAG.POTION.<TAG.CURR.N>.SKILL>
NAME =
NAME = <NAME> (<TAG.POTION.<TAG.CURR.N>.NAME>)
SOUND = 0057


[FUNCTION DSA_CLEARTAGS]
SERV.NEWITEM i_mortar_pestle
NEW.TAG.CLICKED=<TAG.CLICKED>
NEW.TAG.ID=<TAG.ID>
NEW.TAG.SKILL=<TAG.SKILL>
NEW.NAME=<NAME>
NEW.BOUNCE
REMOVE


// ///////////////////////////////////////////////////
// ///////////////////////////////////////////////////


Much Obliged,
Fronz
05-01-2016 11:46 AM
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Fronz
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Post: #38
RE: Need help in general Scripting
It's somewhere on the @Dclick, because it only happens when I double click it. Also, it happens when I have or don't have the reagents. Meaning if I don't have the regs when I .save it appears the same error. Same for no bottles etc.

I assume it's this function

SRC.NEWITEM <TAG.ID>
if ( (<SRC.ACT.TYPE> == t_potion) && (<SRC.RESTEST i_bottle_empty> == 0) )
SRC.SYSMESSAGE You have no bottles for your potion.
elseif (<SRC.RESTEST <SRC.ACT.RESOURCES>> == 0 )
SRC.SYSMESSAGE You need <SRC.ACT.RESMAKE> to produce <SRC.ACT.NAME>.
elseif ( !<SRC.CANMAKE <SRC.ACT.BASEID>> )
SRC.SYSMESSAGE You haven't got the faintest idea on how to produce <SRC.ACT.NAME>.
else
SRC.SYSMESSAGE You start producing <SRC.ACT.NAME>.
SRC.MAKEITEM = <TAG.ID>
SRC.TAG.MAKEITEM.LEVEL = <TAG.SKILL>
endif
//SRC.ACT.REMOVE
return 1

I just don't have enough knowledge to make it work.

Sorry,
Fronz
(This post was last modified: 05-02-2016 01:00 AM by Fronz.)
05-02-2016 12:53 AM
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XuN
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Posts: 852
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Likes Received: 156 in 119 posts
Joined: Jul 2013
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Post: #39
RE: Need help in general Scripting
The problem is that you create that item, but you don't place it anywhere so it stands in 'limbo' ... forever and Sphere removes those items giving you a warning, so you can know that there is something wrong, just uncomment the 'SRC.ACT.REMOVE' line and you are done with it.
05-02-2016 06:48 PM
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Fronz
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Post: #40
RE: Need help in general Scripting
You're right. Thanks!

But the problem is, if I remove the // from that line the Mortar and Pestle is also removed. And that I don't want to. Is there a way to keep the Mortar and Pestle and not showing up those warnings on sphere?

Everything works fine though, it's just every time I save I have those errors. Meaning if I get a few players doing Pots I'll get a shit load of errors on sphere :\

Edit: If it helps, the scripts I have for this Alchemy Script are a bit outdated to what the shards that used theses scripts had. I can't get hold to the newer scripts. But, if I remember correctly... In the improved scripts when you'd make a Potion the Mortar and Pestle would bounce on the backpack with the same tag it previously had. These scripts I have it doesn't, the Mortar and Pestle stays in the same place. Maybe is there a way for when the Potion is made the Mortar and Pestle gets removed and adds a new one with the same tag?

Much Kudos,
Fronz
(This post was last modified: 05-03-2016 01:07 AM by Fronz.)
05-03-2016 12:10 AM
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