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Truble with fall in houses.
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corso
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Post: #1
Truble with fall in houses.
Hi, guys.
I have a truble. Char fall down in houses, when i open door, or use any chests, or when char is updated. And if use ".info" to char than his Z coordinate = coordinate of terrain. For expample Z coord. of terrain = 0, second floor in house has Z coord. = 20 or 25. But if I use .info to char on second floor - his Z = 0. Wtf? )) And he fall down under floor of house.

BUT. In same time i have on server the same houses!!
And 1 of them with BUG, and 2nd is ok. After rebooting server. 1st is ok, and 2nd with this BUG. )) and it is a endless circle ))

Guys, sorry for my bad Eng. ) I need your help.
Confused
02-16-2016 02:55 AM
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karma
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Post: #2
RE: Truble with fall in houses.
Are those multi, custom (generated with the house decoration system) or static houses? Is the server using the same map/statics/mapdif muls of the client?
02-16-2016 05:13 AM
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corso
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Post: #3
RE: Truble with fall in houses.
it is multi
yes, server and client using the same muls
all paths to muls in sphere.ini - ok
02-16-2016 05:43 AM
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darksun84
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Post: #4
RE: Truble with fall in houses.
this happens even with GM flag enabled ?
02-17-2016 09:12 PM
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corso
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Post: #5
RE: Truble with fall in houses.
this happens for all users, gms, owner
02-24-2016 02:57 PM
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Khaos
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Post: #6
RE: Truble with fall in houses.
try setting the ground tiles in the item files to can=can_i_platform and see if that fixes it. Could be bad tiledata. Manually override by setting the Can.
02-24-2016 11:36 PM
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XuN
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Post: #7
RE: Truble with fall in houses.
This is caused the 99% of the times by one of the following 2 problems:
1) Corrupted multi.idx / multi.mul (Either corrupted data from one of them, or just the files not matching the same versions (ie, multi.idx from one server and multi.mul from another one while both has different multis))
2) MulFiles not really pointing to the same dir as the client works with.
02-27-2016 09:00 PM
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