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					Jump System
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		| zottolo  Journeyman
 
  
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			| RE: Jump System 
 
				i don't know about any function that can execute fractions of seconds...actually you want something really fast so could it be 
Code:
 [function xxx]command
 yyy
 
 [function yyy]
 command
 zzz
 
 [function zzz]
 command
 
hope is not too fast...
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	| 01-14-2016 03:04 AM |  | 
	
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		| rastrero  Master
 
   
 Posts: 250
 Likes Given: 41
 Likes Received: 28 in 24 posts
 Joined: Jan 2016
 Reputation: 3
 
 
 
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			| RE: Jump System 
 
				 (01-14-2016 03:04 AM)zottolo Wrote:  i don't know about any function that can execute fractions of seconds...actually you want something really fast so could it be
 
 
Code:
 [function xxx]command
 yyy
 
 [function yyy]
 command
 zzz
 
 [function zzz]
 command
 hope is not too fast...
 
Buddy i appreciate your efforts,  
Aprecio el tuo esforto   
But really, u dont have the lvl to answer any of my request. And I know it cos im answering ur request and they are so basic. Dont waste ur time.  The thing u put is not able to work and dosnt solve anything xD 
If u do that, server will execute the 3 in order almost at the same time, so u would only see the last fnuctions that is the last part of the animation. But nice try anyway.
 
  (01-14-2016 03:10 AM)Kanibal Wrote:  Try this ^_^
 
Code:
 [FUNCTION f_jump_system_a]src.sysmessage Dear player! Please wait 0,1s and type f_jump_system_b in your game window and press ENTER. Best regards Admin.
 command
 
 [FUNCTION f_jump_system_b]
 src.sysmessage Dear player! Please wait 0,1s and type f_jump_system_c in your game window and press ENTER. Best regards Admin.
 command
 ......
 
 PROFIT!
 
Is this a serius forum? U wanna be a people person? go to yahho chats to do jokes ty. Seems u got lot freetime. seriusly. will not work. is not funny. but ty for answer
			 
				
(This post was last modified: 01-14-2016 03:13 AM by rastrero.)
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	| 01-14-2016 03:11 AM |  | 
	
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		| karma  Moderator
 
     
   Posts: 178
 Likes Given: 17
 Likes Received: 32 in 29 posts
 Joined: Jul 2012
 Reputation: 3
 
 
 
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			| RE: Jump System 
 
				You can use a memory item, with TIMER (will fire @Timer after <TIMER> seconds) or TIMERD (fire @Timer after <TIMERD> tenths of second) property. 
Code:
 [ITEMDEF i_memory_jump]ID=02007
 TYPE=t_eq_script
 NAME=Memory (jump)
 
 ON=@Timer
 DOSWITCH <MOREX> //DOSWITCH begins counting from 0, and if i don't have set any MOREX property, it's zero by default
 function_1
 function_2
 function_3
 ENDDO
 IF (<MOREX> > 3)
 REMOVE
 ELSE
 MOREX ++
 TIMERD=1
 ENDIF
 RETURN 1
 
When you want to activate this stuff you can do:
 
Code:
 SERV.NEWITEM i_memory_jump,1,<UID of the CONT>NEW.TIMERD=1
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	| 01-14-2016 03:37 AM |  | 
	
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		| rastrero  Master
 
   
 Posts: 250
 Likes Given: 41
 Likes Received: 28 in 24 posts
 Joined: Jan 2016
 Reputation: 3
 
 
 
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			| RE: Jump System 
 
				 (01-14-2016 03:37 AM)Coruja Wrote:  since its not recommended set timers directly on chars, you must use an memory item with TIMERD
 
 
Code:
 [FUNCTION lol]SERV.NEWITEM i_memory_lol
 NEW.EQUIP
 
 [ITEMDEF i_memory_lol]
 ID=i_memory
 TYPE=t_eq_script
 
 ON=@Equip
 MORE=3
 TIMERD=1
 
 ON=@Timer
 IF (<MORE>)
 CONT.SAY <MORE>
 TIMERD=1
 MORE -= 1
 ELSE
 REMOVE
 ENDIF
 return 1
 
Ty buddy. I got it in a t_eq_script like u put, that was was just and example for the troll kanibal.
 
hmm I knew about timerd But forget it at all.. I think i have never try it dont know why..
 
Ill try tomorrow and will put my results. Ty Coruja.
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	| 01-14-2016 03:42 AM |  | 
	
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