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Who know???????!Help me!
Author Message
xRay
Apprentice
*

Posts: 9
Likes Given: 1
Likes Received: 2 in 1 posts
Joined: Jun 2015
Reputation: 0



Post: #1
Star Who know???????!Help me!
i dont know why crash my server with Ranting

_____ function _____________ | ticks passed from previous function start ______
21:08:DEBUG:>> 0 | CServer::OnTick | +0
21:08:DEBUG:>> 1 | CClient::xDispatchMsg | +0
21:08:DEBUG:>> 2 | CClient::Event_DoubleClick | +0
21:08:DEBUG:>> 3 | CClient::Cmd_Use_Item | +0
21:08:DEBUG:>> 4 | CItem::OnTrigger | +0
21:08:DEBUG:>> 5 | CScriptObj::OnTriggerScript | +0
21:08:DEBUG:>> 6 | CScriptObj::OnTriggerRunVal | +0
21:08:DEBUG:>> 7 | CScriptObj::OnTriggerRun | +0
21:08:DEBUG:>> 8 | CItem::r_Verb | +0
21:08:DEBUG:>> 9 | CChar::ItemEquip | +0
21:08:DEBUG:>>10 | CItem::OnTrigger | +32
21:08:DEBUG:>>11 | CScriptObj::OnTriggerScript | +0
21:08:DEBUG:>>12 | CScriptObj::OnTriggerRunVal | +0
21:08:DEBUG:>>13 | CScriptObj::OnTriggerRun | +0
21:08:DEBUG:>>14 | CItem::r_Verb | +0
21:08:DEBUG:>>15 | CChar::ItemEquip | +0
21:08:DEBUG:>>16 | CItem::OnTrigger | +0
21:08:DEBUG:>>17 | CScriptObj::OnTriggerScript | +0
21:08:DEBUG:>>18 | CScriptObj::OnTriggerRunVal | +0
21:08:DEBUG:>>19 | CScriptObj::OnTriggerRun | +0
21:08:DEBUG:>>20 | CItem::r_Verb | +0
21:08:DEBUG:>>21 | CChar::ItemEquip | +0
21:08:DEBUG:>>22 | CItem::OnTrigger | +0
21:08:DEBUG:>>23 | CScriptObj::OnTriggerScript | +0
21:08:DEBUG:>>24 | CScriptObj::OnTriggerRunVal | +0
21:08:DEBUG:>>25 | CScriptObj::OnTriggerRun | +0
21:08:DEBUG:>>26 | CItem::r_Verb | +0
21:08:DEBUG:>>27 | CChar::ItemEquip | +0
21:08:DEBUG:>>28 | CItem::OnTrigger | +0
21:08:DEBUG:>>29 | CScriptObj::OnTriggerScript | +0
21:08:DEBUG:>>30 | CScriptObj::OnTriggerRunVal | +0
21:08:DEBUG:>>31 | CScriptObj::OnTriggerRun | +0
21:08:DEBUG:>>32 | CItem::r_Verb | +0
21:08:DEBUG:>>33 | CChar::ItemEquip | +0
21:08:DEBUG:>>34 | CItem::OnTrigger | +0
21:08:DEBUG:>>35 | CScriptObj::OnTriggerScript | +0
21:08:DEBUG:>>36 | CScriptObj::OnTriggerRunVal | +0
21:08:DEBUG:>>37 | CScriptObj::OnTriggerRun | +0
21:08:DEBUG:>>38 | CItem::r_Verb | +0
21:08:DEBUG:>>39 | CChar::ItemEquip | +0
21:08:DEBUG:>>40 | CItem::OnTrigger | +0
21:08:DEBUG:>>41 | CScriptObj::OnTriggerScript | +0
21:08:DEBUG:>>42 | CScriptObj::OnTriggerRunVal | +0
21:08:DEBUG:>>43 | CScriptObj::OnTriggerRun | +0
21:08:DEBUG:>>44 | CItem::r_Verb | +0
21:08:DEBUG:>>45 | CChar::ItemEquip | +0
21:08:DEBUG:>>46 | CItem::OnTrigger | +0
21:08:DEBUG:>>47 | CScriptObj::OnTriggerScript | +0
21:08:DEBUG:>>48 | CScriptObj::OnTriggerRunVal | +0
21:08:DEBUG:>>49 | CScriptObj::OnTriggerRun | +0
21:08:DEBUG:>>50 | CItem::r_Verb | +0
21:08:DEBUG:>>51 | CChar::ItemEquip | +0
21:08:DEBUG:>>52 | CItem::OnTrigger | +0
21:08:DEBUG:>>53 | CScriptObj::OnTriggerScript | +0
21:08:DEBUG:>>54 | CScriptObj::OnTriggerRunVal | +0
21:08:DEBUG:>>55 | CScriptObj::OnTriggerRun | +0
21:08:DEBUG:>>56 | CItem::r_Verb | +0
21:08:DEBUG:>>57 | CChar::ItemEquip | +0
21:08:DEBUG:>>58 | CItem::OnTrigger | +0
21:08:DEBUG:>>59 | CScriptObj::OnTriggerScript | +0
21:08:DEBUG:>>60 | CScriptObj::OnTriggerRunVal | +0
21:08:DEBUG:>>61 | CScriptObj::OnTriggerRun | +0
21:08:DEBUG:>>62 | CItem::r_Verb | +0
21:08:DEBUG:>>63 | CChar::ItemEquip | +0
21:08:DEBUG:>>64 | CItem::OnTrigger | +0
21:08:DEBUG:>>65 | CScriptObj::OnTriggerScript | +0
21:08:DEBUG:>>66 | CScriptObj::OnTriggerRunVal | +0
21:08:DEBUG:>>67 | CScriptObj::OnTriggerRun | +0
21:08:DEBUG:>>68 | CItem::r_Verb | +0
21:08:DEBUG:>>69 | CChar::ItemEquip | +0
21:08:DEBUG:>>70 | CItem::OnTrigger | +0
21:08:DEBUG:>>71 | CScriptObj::OnTriggerScript | +0
21:08:DEBUG:>>72 | CScriptObj::OnTriggerRunVal | +0
21:08:DEBUG:>>73 | CScriptObj::OnTriggerRun | +0
21:08:DEBUG:>>74 | CItem::r_Verb | +0
21:08:DEBUG:>>75 | CChar::ItemEquip | +0
21:08:DEBUG:>>76 | CItem::OnTrigger | +0
21:08:DEBUG:>>77 | CScriptObj::OnTriggerScript | +0
21:08:DEBUG:>>78 | CScriptObj::OnTriggerRunVal | +0
21:08:DEBUG:>>79 | CScriptObj::OnTriggerRun | +0
21:08:DEBUG:>>80 | CItem::r_Verb | +0
21:08:DEBUG:>>81 | CChar::ItemEquip | +0
21:08:DEBUG:>>82 | CItem::OnTrigger | +0
21:08:DEBUG:>>83 | CScriptObj::OnTriggerScript | +0
21:08:DEBUG:>>84 | CScriptObj::OnTriggerRunVal | +0
21:08:DEBUG:>>85 | CScriptObj::OnTriggerRun | +0
21:08:DEBUG:>>86 | CItem::r_Verb | +0
21:08:DEBUG:>>87 | CChar::ItemEquip | +0
21:08:DEBUG:>>88 | CItem::OnTrigger | +0
21:08:DEBUG:>>89 | CScriptObj::OnTriggerScript | +0
21:08:DEBUG:>>90 | CScriptObj::OnTriggerRunVal | +0
21:08:DEBUG:>>91 | CScriptObj::OnTriggerRun | +0
21:08:DEBUG:>>92 | CItem::r_Verb | +0
21:08:DEBUG:>>93 | CChar::ItemEquip | +0
21:08:DEBUG:>>94 | CItem::OnTrigger | +0
21:08:DEBUG:>>95 | CScriptObj::OnTriggerScript | +0
21:08:DEBUG:>>96 |
08-25-2015 05:27 AM
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Ben
Sphere Developer
*****

Posts: 612
Likes Given: 2
Likes Received: 123 in 70 posts
Joined: Mar 2010
Reputation: 18

SphereCommunity

Post: #2
RE: Who know???????!Help me!
Seems to me like an infinite loop in a trigger... possibly in @equip, @dclick, or something similar.

AxisII's current version: 2.0.4j
AxisII SourceCode on Github
AxisII up to date changelog
08-25-2015 11:34 AM
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