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Poll: Sphere as Open Source or Not
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Any progress about open source?
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escribano
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Dragon Shard

Post: #61
RE: Any progress about open source?
Based on all this posts... I decided to do not post anything else... I'll wait the poll ends.

if all votes will be count or not, I'll be happy cuz for years i didn't see any post on this community with so many people, so many opinions... Thats awesome!!!!!

I sayed many posts ago that sphere didn't appear like a community anymore... An i was terible wtong, sorry!!!!

We'r a community, we just lost our path!!! Lets make all this discussion some positive thing for sphere.


Thank You all!!!!

UltimaPHP - OpenSource Ultima Online Server v0.1-pre-alpha under development, we need help!
08-06-2015 02:59 AM
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xantier
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Post: #62
RE: Any progress about open source?
(08-06-2015 02:14 AM)Ultima One Wrote:  Childish response...

I said in my past post that open source was good, but after seeing how the community has acted, I do not believe anyone will help the open source project, and simply use it to find holes in servers. I haven't seen you explain why you want it open source, you clearly have no time to dev else you would have done before, suggesting you just want to find holes or branch it off and not help out the community.

Think you've ruined this yourself to be honest

Let me fix something: I already have the sources. Guess what? I am not using it for ultimate evil plans or something. You are voting on arbitrary assumptions instead of focusing the main point. It's your choice, it's not like I care much.
08-06-2015 06:52 AM
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azmanomer
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Post: #63
RE: Any progress about open source?
why did you open a subject about that if you dont care?
08-06-2015 06:55 AM
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Ben
Sphere Developer
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SphereCommunity

Post: #64
RE: Any progress about open source?
Let's keep things civil. There is no need to start attacking each other.
Both sides have valid points and I do agree with some of those arguments for open source.
I will make a decision soon.

AxisII's current version: 2.0.4j
AxisII SourceCode on Github
AxisII up to date changelog
08-06-2015 08:38 AM
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Paulo_BR
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Ultima Online Brasil

Post: #65
RE: Any progress about open source?
Ok ben, i'm whait your decision!!
08-06-2015 10:38 PM
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Extreme
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SphereCommunity

Post: #66
RE: Any progress about open source?
Funny that many strangers appeared for voting.

STEPS BEFORE CREATE A THREAD
- Check the revisions log;
- Use the search button and use the keywords of your problem;
- Check the WIKI;
- Create a thread.
08-07-2015 08:41 AM
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Ankron
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Post: #67
RE: Any progress about open source?
Hmmm lots of people seem to want to go Open Source... me? I'd rather just build a whole new server. I've been working with sphere for years, developing lots of different scripts. In that time I found that sphere has it's limitations. Some things just can't be coded around even with custom scripting. So I started an open sourced server program, but I got stuck on the compressing packets. With out compressing the packets you can't actually talk to the client beyond the account login phase. If ever I get past that it'll be smooth sailing.
08-07-2015 08:51 AM
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WRWR
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Post: #68
RE: Any progress about open source?
Open sourse can attract many developers, the forum will be a new section like "core features"

most of the developers will not even look into the source, continuing to download ready nightly builds (which by the way do not work for windows now)

my vote to YES
(This post was last modified: 08-07-2015 07:32 PM by WRWR.)
08-07-2015 07:30 PM
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jusaf
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Post: #69
RE: Any progress about open source?
(08-07-2015 08:51 AM)Ankron Wrote:  Hmmm lots of people seem to want to go Open Source... me? I'd rather just build a whole new server. I've been working with sphere for years, developing lots of different scripts. In that time I found that sphere has it's limitations. Some things just can't be coded around even with custom scripting. So I started an open sourced server program, but I got stuck on the compressing packets. With out compressing the packets you can't actually talk to the client beyond the account login phase. If ever I get past that it'll be smooth sailing.
Ultima Online packet compression is just Huffman coding with fixed frequency table. It's a really simple algorithm to wrap your head around and implement. Don't know what language you're using but I bet there's a reference implementation you can study somewhere. Basic programming stuff, really.

https://en.wikipedia.org/wiki/Huffman_coding

If you're stuck with packet compression, a full-fledged emulator is probably a long shot for you.
08-08-2015 02:17 AM
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Ankron
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Post: #70
RE: Any progress about open source?
Oh trust me, if I could get past that the rest is easy. I've got another guy trying to work on the problem. So for now I've moved on to other parts. AS far as the language... well... it's in PHP.
08-08-2015 05:30 AM
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